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path: root/src/mbgl/tile/tile_cache.hpp
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* [core] include what you useKonstantin Käfer2019-03-011-2/+2
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* [core] add raster-dem source type and hillshade layer type (#10642)Molly Lloyd2018-01-231-1/+2
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* [core] *Tile ↔ *TileDataJohn Firebaugh2016-06-131-4/+4
| | | | Tile is now the main base class; RasterTile, VectorTile, etc are its subclasses. GeometryTileData and its subclasses form the piece that's passed to the worker.
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
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* [core] retain tiles differently and remove old TileID classKonstantin Käfer2016-05-101-3/+3
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* [core] move TileData and dependents to new *TileID classesKonstantin Käfer2016-05-101-6/+8
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* [tests] Fix buildJohn Firebaugh2016-02-111-0/+1
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* [core] Organize files that were in map folder betterJohn Firebaugh2016-02-111-0/+31
Fixes #996