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path: root/src/mbgl/tile/tile.hpp
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* [core] Avoid RenderStyle dependency in query codeJohn Firebaugh2017-08-241-2/+2
* [core] generate masks for raster tiles to avoid painting over childrenKonstantin Käfer2017-07-241-0/+2
* [core] Improved label pitch-scaling: approximate collision box shapes based o...Chris Loer2017-07-111-0/+2
* [core] Merge RenderLayer::uploadBuckets into RenderSource::startRenderJohn Firebaugh2017-06-131-0/+5
* [core] Split RenderStyle from StyleJohn Firebaugh2017-06-051-5/+2
* [core] Refactor RenderSource updatesJohn Firebaugh2017-06-051-1/+1
* [core] Thread Style parameter through queryRenderedFeaturesJohn Firebaugh2017-06-051-0/+5
* [core] Immutable ImplsJohn Firebaugh2017-05-121-5/+2
* [all] Push querySourceFeatures back out to MapJohn Firebaugh2017-05-021-2/+2
* [core] split off render layersIvo van Dongen2017-04-251-2/+2
* [core] Render parent raster tiles when ideal tile can't be loadedKonstantin Käfer2017-04-201-17/+17
* [core] make Tile::getBucket constIvo van Dongen2017-04-191-1/+1
* [core] De-mutex GlyphAtlas and SpriteAtlasChris Loer2017-04-041-1/+0
* [core] query source featuresIvo van Dongen2017-03-091-0/+5
* [core] rename query options for query rendered featuresIvo van Dongen2017-03-091-2/+2
* [core] Add support for queryRenderedFeatures filterAsheem Mamoowala2017-03-041-1/+2
* [core] Remove unusedJohn Firebaugh2016-12-141-3/+0
* [core] Separate pathway for notifying workers of new images/glyphsJohn Firebaugh2016-11-071-0/+1
* [core] Use TilePoint in Source::Impl::queryRenderedFeaturesBruno de Oliveira Abinader2016-10-111-0/+1
* [core] Use an actor model for tile worker concurrencyJohn Firebaugh2016-09-161-4/+2
* [core] Add Source::Impl::reloadJohn Firebaugh2016-09-061-0/+1
* [core] Eliminate duplicate Necessity typesJohn Firebaugh2016-06-131-4/+7
* [tidy] Check modernize-pass-by-valueBruno de Oliveira Abinader2016-06-131-1/+1
* [tidy] Check llvm-namespace-commentBruno de Oliveira Abinader2016-06-131-1/+1
* [core] *Tile ↔ *TileDataJohn Firebaugh2016-06-131-0/+108
* [core] Tile ⇢ RenderTileJohn Firebaugh2016-06-131-28/+0
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [core] Remove unusedJohn Firebaugh2016-05-131-1/+0
* [core] retain tiles differently and remove old TileID classKonstantin Käfer2016-05-101-4/+8
* [core] move Tile to use UnwrappedTileIDKonstantin Käfer2016-05-101-4/+4
* [core] Organize files that were in map folder betterJohn Firebaugh2016-02-111-0/+28