Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [core] make sure tiles are not treated as complete until all worker ↵ | Konstantin Käfer | 2017-09-21 | 1 | -4/+4 |
| | | | | | | operations completed Previously, when we started a worker operation that eventually throws an exception (e.g. due to the tile not being parseable), and then enqueue another worker operation while the first one is processing, we treated the worker as idle once the first operation's error callback fired, even though the second operation was still in progress. Due to our use of coalescing, I was unable to come up with a reliable test since we'd need to reproduce the behavior described above, which is timing dependent. | ||||
* | [core][ios][android][macos] Use premultiplied image directly for RasterTile ↵ | Asheem Mamoowala | 2017-07-17 | 1 | -1/+1 |
| | | | | and ImageSource, un-premultiply in the shader for blending | ||||
* | [core] Move renderer/* files into sub-folders (#8983) | Asheem Mamoowala | 2017-05-12 | 1 | -1/+1 |
| | | | Move renderer/* files into sub-folders | ||||
* | [core] don't treat empty raster tiles as "DataAvailability::All" | Konstantin Käfer | 2017-02-22 | 1 | -1/+1 |
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* | [core] Update gl-js for shader change | John Firebaugh | 2016-12-23 | 1 | -1/+2 |
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* | [core] Tiles that error on load are not renderable | John Firebaugh | 2016-10-05 | 1 | -1/+1 |
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* | [core] remove Raster object in favor of a more low-level Texture object | Konstantin Käfer | 2016-10-04 | 1 | -2/+1 |
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* | [core] Use an actor model for tile worker concurrency | John Firebaugh | 2016-09-16 | 1 | -0/+27 |