Commit message (Expand) | Author | Age | Files | Lines | |
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* | [core] make sure tiles are not treated as complete until all worker operation... | Konstantin Käfer | 2017-09-21 | 1 | -4/+4 |
* | [core][ios][android][macos] Use premultiplied image directly for RasterTile a... | Asheem Mamoowala | 2017-07-17 | 1 | -1/+1 |
* | [core] Move renderer/* files into sub-folders (#8983) | Asheem Mamoowala | 2017-05-12 | 1 | -1/+1 |
* | [core] don't treat empty raster tiles as "DataAvailability::All" | Konstantin Käfer | 2017-02-22 | 1 | -1/+1 |
* | [core] Update gl-js for shader change | John Firebaugh | 2016-12-23 | 1 | -1/+2 |
* | [core] Tiles that error on load are not renderable | John Firebaugh | 2016-10-05 | 1 | -1/+1 |
* | [core] remove Raster object in favor of a more low-level Texture object | Konstantin Käfer | 2016-10-04 | 1 | -2/+1 |
* | [core] Use an actor model for tile worker concurrency | John Firebaugh | 2016-09-16 | 1 | -0/+27 |