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path: root/src/mbgl/tile/geometry_tile_worker.cpp
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* [core] make{Glyph,Image}Atlas only once for any number of symbol layersJohn Firebaugh2017-07-061-26/+23
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* [core] retain GeometryTileLayer in SymbolLayoutKonstantin Käfer2017-06-211-2/+3
| | | | We're storing GeometryTileFeature objects in SymbolLayout, but they may reference data in GeometryTileLayer, which could go away if we don't retain it.
* [core] Per-tile glyph/icon atlasesJohn Firebaugh2017-06-131-1/+13
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* [core] Per-bucket icon atlasesJohn Firebaugh2017-06-131-13/+12
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* [core] Per-bucket glyph atlasesJohn Firebaugh2017-06-131-13/+13
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* [core] Simplify and fix sprite atlas coordinate calculationsJohn Firebaugh2017-05-231-3/+5
| | | | | | | | * Always return image metrics exclusive of padding * Work with integer coordinates whenever possible * Eliminate redundant SpriteAtlasElement members * Fix asymmetric re-padding in getIconQuad when pixelRatio != 1 * Add explanatory comments
* [core, node, darwin, qt] Remove support for paint classesJohn Firebaugh2017-05-151-1/+0
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* [core] cascade ⇢ transition / cascading ⇢ transitionableJohn Firebaugh2017-05-151-1/+1
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* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-2/+2
| | | Move renderer/* files into sub-folders
* [core] Replace createRender{Source,Layer} with Render{Source,Layer}::createJohn Firebaugh2017-05-121-1/+1
| | | | | * Eliminates the need for EnableImmutableFromThis * Eliminates the dependency of {Source,Layer}::Impl on corresponding Render class (circular dependency)
* [core] Immutable ImplsJohn Firebaugh2017-05-121-8/+8
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* [tidy] modernize-use-equals-defaultBruno de Oliveira Abinader2017-05-121-2/+1
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* [core] Omnibus Style::update methodJohn Firebaugh2017-05-041-4/+1
| | | | Combine Style::cascade, recalculate, relayout, and updateTiles into a single method. This allows multiple loops over sources and layers to be consolidated and prepares for additional Style-Map decoupling: rather than tracking pending updates via a set of Update flags held by the Map and passed to the Style, the Style can use its own data to determine what to update.
* [core] Move render-related sources out of style directory/namespaceJohn Firebaugh2017-05-031-2/+2
| | | | | | | | | | | | | | | | Moves the following to the renderer directory and out of the style namespace: * CascadeParameters * PropertyEvaluationParameters * UpdateParameters * PropertyEvaluator * DataDrivenPropertyEvaluator * CrossFadedPropertyEvaluator * PaintPropertyBinder * PaintProperyStatistics * PossiblyEvaluatedPropertyValue * TransitioningLight * EvaluatedLight
* [core] Tweak handling of annotation special case SpriteAtlasJohn Firebaugh2017-04-261-22/+13
| | | | | * Simplify SymbolLayout; it never needs to care about more than one SpriteAtlas. * Move the reference from SymbolLayer::Impl to SymbolBucket. This is a prerequisite for making layer Impls immutable.
* [core] split off render layersIvo van Dongen2017-04-251-11/+36
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* [core] Replace GlyphRangeSet in onGlyphsAvailable with optionals in the mapJohn Firebaugh2017-04-141-22/+13
| | | | GlyphRangeSet isn't keyed by FontStack, so using it to indicate that a particular range was loaded could have produced false positives.
* [core] De-mutex GlyphAtlas and SpriteAtlasChris Loer2017-04-041-38/+95
| | | | | | | | | | | | - Expose glyph and icon information to workers via message interface. - Glyph/SpriteAtlas track which tiles have outstanding requests and send messages to them when glyphs/icons become available. - Remove obsolete "updateSymbolDependentTiles" pathway - Symbol preparation for a tile now depends on all glyphs becoming available before it can start. - Start tracking individual icons needed for a tile, although we don't do anything with the information yet. - Introduce typedef for GlyphID
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-5/+22
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* [core] Fix flickering caused by regression in #7586John Firebaugh2017-01-101-5/+8
| | | | It should be safe to invoke GeometryTileWorker::setData multiple times without invoking GeometryTileWorker::setLayers. Therefore GeometryTileWorker::redoLayout() must not consume the layers.
* [core] Get rid of user-specified refsJohn Firebaugh2017-01-041-28/+43
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* [core] Remove unused BucketParameter membersJohn Firebaugh2016-12-211-7/+1
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* [core] Convert BucketParameters#layer to a separate parameterJohn Firebaugh2016-12-211-10/+9
| | | | This parameter varies between Buckets, while the others are constant. It makes more sense as an individual parameter.
* [build] move logging to utilKonstantin Käfer2016-11-221-1/+1
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* [core] don't run symbol placement more often than necessaryKonstantin Käfer2016-11-141-1/+0
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* [core] Separate pathway for notifying workers of new images/glyphsJohn Firebaugh2016-11-071-7/+44
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* [core] Tiles that error on load are not renderableJohn Firebaugh2016-10-051-4/+4
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* [core] Merge GlyphStore and GlyphAtlasJohn Firebaugh2016-09-191-7/+3
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* [core] Merge SpriteStore and SpriteAtlasJohn Firebaugh2016-09-191-5/+1
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* [core] Use an actor model for tile worker concurrencyJohn Firebaugh2016-09-161-0/+300