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* [tile mode] Improvements in symbol placement on tile bordersMikhail Pozdnyakov2020-02-033-35/+82
* [tile mode] Fix variable symbols placementMikhail Pozdnyakov2020-01-271-9/+4
* [core] Do not index and place the off-screen symbols for overscaled tilesMikhail Pozdnyakov2020-01-223-13/+47
* [core] Simplify Placement::addLayer()Mikhail Pozdnyakov2020-01-222-5/+5
* [core] Simplify CrossTileSymbolIndex::addLayer()Mikhail Pozdnyakov2020-01-222-6/+15
* [core] Avoid repeated calculations in symbol placementMikhail Pozdnyakov2020-01-221-40/+44
* [core] Cache showCollisionBoxes in PlacementMikhail Pozdnyakov2020-01-222-14/+11
* [core] Pass UpdateParameters to Placement constructorMikhail Pozdnyakov2020-01-224-27/+25
* [core] Pass placement commit parameters in constructorMikhail Pozdnyakov2020-01-222-6/+9
* [core] Consider symbol bucket leader id in cross-tile symbol indexingMikhail Pozdnyakov2020-01-222-21/+38
* [core] implement stretchable icons for icon-text-fitKonstantin Käfer2020-01-156-64/+245
* [core] move icon rotation from shaping to quad generation to mirror JSKonstantin Käfer2020-01-154-12/+8
* [core] Remove unused WritingMode from getIconQuadsKonstantin Käfer2020-01-152-3/+3
* [core] Change ImagePosition from storing non-padded rect to padded rect to mi...Konstantin Käfer2020-01-152-19/+5
* [core] getGlyphQuad -> getGlyphQuadsKonstantin Käfer2020-01-153-15/+18
* [core] add pixelOffset and minFontScale to SymbolQuadsKonstantin Käfer2020-01-152-6/+43
* [core] Modularize FileSource codebase (#15768)Alexander Shalamov2020-01-131-4/+5
* [core] Introduce CollisionIndex::getProjectedCollisionBoundaries()Mikhail Pozdnyakov2020-01-083-21/+26
* [core] Introduce CollisionBoundaries and use it in CollisionIndexMikhail Pozdnyakov2020-01-083-100/+109
* [core] Use only the first variable anchor for the symbols intersecting tile b...Mikhail Pozdnyakov2020-01-081-7/+14
* [core] Fix CollisionIndex::featureIntersectsTileBorders() implementationMikhail Pozdnyakov2020-01-082-4/+3
* [core] Performance fix for placement in tile modeMikhail Pozdnyakov2020-01-081-2/+10
* [core] In tile mode, place labels from tile borders firstMikhail Pozdnyakov2020-01-081-53/+88
* [core] Pre-defined variable anchor at tile bordersMikhail Pozdnyakov2020-01-082-20/+49
* [core] Add CollisionIndex::featureIntersectsTileBorders()Mikhail Pozdnyakov2020-01-082-4/+33
* [core] Consolidate more logic in calculateVariableLayoutOffset()Mikhail Pozdnyakov2020-01-081-13/+25
* [core] Placement::commit() handles absence of previuos placementMikhail Pozdnyakov2019-12-092-3/+13
* [core] Simplify placement code path for still and tile modesMikhail Pozdnyakov2019-12-091-0/+1
* [core] Add unit test for getAnchors and remove unused fieldAlexander Shalamov2019-12-091-4/+4
* [core] Don't use signed int type for anchor segmentAlexander Shalamov2019-12-094-20/+25
* [core] increase padding in CollisionIndex for MapMode::Tile (#15880)Ansis Brammanis2019-12-063-16/+27
* [core] Shape images in labels at bucket zoom levelAlexander Shalamov2019-12-022-1/+3
* [core] Use new 'SymbolTextAndIcon' program to draw icons in textAlexander Shalamov2019-12-022-0/+2
* [core] Store 'sdf' flag in vertex attributeAlexander Shalamov2019-12-022-9/+15
* [core] Shape images in labels and create image quadsAlexander Shalamov2019-12-025-186/+319
* [core] Calculate line width and line breaks for imagesAlexander Shalamov2019-12-021-22/+33
* [core] Pass images and evaluated layout text size to shapingAlexander Shalamov2019-12-022-13/+34
* [core] Add evaluated images to styled text sectionsAlexander Shalamov2019-12-022-9/+54
* [core] avoid edges for labels that use text-variable-anchorsAnsis Brammanis2019-10-241-4/+4
* [core] fix collisions with icon-text-fit and variable placement (#15828)Ansis Brammanis2019-10-221-10/+49
* [core] fix icon-text-fitKonstantin Käfer2019-10-143-36/+62
* [core] map image type to string until we have a dedicated implementationKonstantin Käfer2019-10-141-1/+1
* [core] Fix performance-move-const-argThiago Marcos P. Santos2019-09-254-28/+14
* [core] Clang format fixandroid-v8.3.2Mikhail Pozdnyakov2019-09-192-34/+48
* [core] Immutable/Mutable pattern for PlacementMikhail Pozdnyakov2019-09-192-64/+93
* [core] Update buckets in RendererMikhail Pozdnyakov2019-09-192-5/+5
* [core] Fix Placement constnessMikhail Pozdnyakov2019-09-192-7/+7
* [core] Coalesce buckets updates from several tilesMikhail Pozdnyakov2019-09-132-5/+19
* [core] Initiate new placement only when a new bucket appearesMikhail Pozdnyakov2019-09-132-11/+17
* [core] Bitmask operations for enumsMikhail Pozdnyakov2019-09-131-20/+1