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path: root/src/mbgl/text
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* [core] Fix performance-move-const-argThiago Marcos P. Santos2019-09-254-28/+14
* [core] Clang format fixandroid-v8.3.2Mikhail Pozdnyakov2019-09-192-34/+48
* [core] Immutable/Mutable pattern for PlacementMikhail Pozdnyakov2019-09-192-64/+93
* [core] Update buckets in RendererMikhail Pozdnyakov2019-09-192-5/+5
* [core] Fix Placement constnessMikhail Pozdnyakov2019-09-192-7/+7
* [core] Coalesce buckets updates from several tilesMikhail Pozdnyakov2019-09-132-5/+19
* [core] Initiate new placement only when a new bucket appearesMikhail Pozdnyakov2019-09-132-11/+17
* [core] Bitmask operations for enumsMikhail Pozdnyakov2019-09-131-20/+1
* [core] Fix placement for updated bucketsMikhail Pozdnyakov2019-09-131-6/+2
* [core] Enable `text-offset` with variable label placementMikhail Pozdnyakov2019-09-034-18/+16
* [core] fix collisionBox alignment when Icon/text translation is enabled (#15467)zmiao2019-08-301-32/+39
* [core] fix mixed sdf + non-sdf icon rendering in one layer (#15456)zmiao2019-08-261-31/+49
* [core] Don't overwrite locally renderable glyphs with remote glyphsAsheem Mamoowala2019-08-211-2/+4
* speed up fading when zooming even moreAnsis Brammanis2019-08-201-1/+1
* [core] make symbols fade out faster while zooming outAnsis Brammanis2019-08-202-11/+22
* [core] Fix combination of icon-text-fit with text-variable-anchors and text-w...Alexander Shalamov2019-08-205-81/+162
* [core] Fix use after std::move detected by clang-tidyThiago Marcos P. Santos2019-08-191-2/+3
* [core] Clear collision text boxes between symbol placement iterationsAlexander Shalamov2019-08-141-0/+1
* [core] Enable variable placement with allowed text overlapMikhail Pozdnyakov2019-08-131-2/+6
* [core] Simplifications to variable text placement code pathMikhail Pozdnyakov2019-08-132-12/+10
* [core] Render half-width glyphs in upright orientationAlexander Shalamov2019-08-133-7/+19
* [core] Break lines for vertical writing modeAlexander Shalamov2019-08-131-4/+3
* [core] Implement support for "text-writing-mode" layout propertyAlexander Shalamov2019-08-138-87/+254
* [core] Remove ProjectedCollisionBox from CollisionBoxMikhail Pozdnyakov2019-08-055-58/+85
* [core] Introduce ProjectedCollisionBox typeMikhail Pozdnyakov2019-08-055-60/+83
* [core] Remove unused CollisionBox::offsetMikhail Pozdnyakov2019-08-052-8/+9
* [core] Fix using of uninitialized circle in collision indexMikhail Pozdnyakov2019-08-051-3/+6
* [core] Introduce VertexVector::extend() and use it in placement code.Mikhail Pozdnyakov2019-07-231-42/+38
* [core] Release quad data after vertex buffers are createdAlexander Shalamov2019-07-231-10/+8
* [core] SymbolBacket creates collision buffers optionallyMikhail Pozdnyakov2019-07-221-8/+8
* [core] Symbol bucket uses shared layoutMikhail Pozdnyakov2019-07-221-9/+9
* [core] Do not try to place a center anchor beyond the center of the lineThiago Marcos P. Santos2019-07-191-0/+2
* [core] Fix collision with content insetsAleksandar Stojiljkovic2019-07-171-6/+4
* [core] Favor previous anchor only when still in the `text-variable-anchor` op...Mikhail Pozdnyakov2019-07-171-10/+14
* [core] RenderSource creates render itemsMikhail Pozdnyakov2019-07-041-1/+1
* [core] Remove orchestration methods from RenderTileMikhail Pozdnyakov2019-07-042-1/+3
* [core] Use fresh transform state for bucket vertices update in placementMikhail Pozdnyakov2019-06-033-10/+11
* [core] Avoid unneeded update of symbol dynamic vertex bufferMikhail Pozdnyakov2019-06-032-4/+12
* [core] Placement::placeLayerBucket() -> placeBucket()Mikhail Pozdnyakov2019-05-282-2/+2
* [core] Encapsulate symbol bucket placement code in Placement::placeLayerBucket()Mikhail Pozdnyakov2019-05-282-78/+66
* [core] RenderTile does not expose TileMikhail Pozdnyakov2019-05-282-12/+8
* [core] Offset viewport center when edge insets are specifiedAleksandar Stojiljkovic2019-05-281-7/+10
* [core] Prefer breaking lines at zero width space (ZWSP)Alexander Shalamov2019-05-242-11/+26
* [core] SymbolBucket updates complete at placement stageMikhail Pozdnyakov2019-05-242-7/+104
* [core] CrossTileSymbolIndex::pruneUnusedLayers() does not create intermadiate...Mikhail Pozdnyakov2019-05-201-7/+5
* [core] Avoid bucket downcasting in PlacementMikhail Pozdnyakov2019-05-192-44/+48
* [core] Remove RenderLayerSymbolInterfaceMikhail Pozdnyakov2019-05-193-3/+0
* [core] Placement accepts RenderLayer instancesMikhail Pozdnyakov2019-05-192-34/+15
* [core] RenderLayerSymbolInterface is not used in CrossTileSymbolIndexMikhail Pozdnyakov2019-05-192-27/+11
* [core] add gfx::UploadPass, split startRender into prepare and uploadKonstantin Käfer2019-05-151-2/+2