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path: root/src/mbgl/text/placement.cpp
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* fix collisions in overscaled tiles [skip ci]upstream/start-collision-flickerAnsis Brammanis2017-10-271-3/+5
* fix flickering [skip ci]Ansis Brammanis2017-10-271-1/+5
* Short circuit line label rendering for labels that are fully faded.Chris Loer2017-10-261-2/+8
* upload symbol opacity buffers in main upload pass [skip ci]upstream/start-collision-upload-passAnsis Brammanis2017-10-261-7/+4
* remove placedText and placedIcon from SymbolInstanceAnsis Brammanis2017-10-261-2/+0
* keep rendering until labels fade in [skip ci]Ansis Brammanis2017-10-261-33/+32
* switch `float targetOpacity` to `bool placed`Ansis Brammanis2017-10-261-24/+33
* fix incorrectly hidden symbolsAnsis Brammanis2017-10-251-1/+9
* fix collision box opacity [skip ci]Ansis Brammanis2017-10-251-2/+2
* implement fading within tiles [skip ci]Ansis Brammanis2017-10-251-3/+2
* Initial implementation of debug collision circlesChris Loer2017-10-251-7/+16
* Hook up placement updates for collision boxes.Chris Loer2017-10-251-0/+17
* start running new placement [skip ci]Ansis Brammanis2017-10-241-0/+237
* split generating symbol quads from collision codeAnsis Brammanis2015-03-311-311/+0
* port some of the text shaping changesAnsis Brammanis2015-03-301-1/+1
* rename StyleBucket* => StyleLayout*Konstantin Käfer2015-02-171-12/+13
* Add functions for layout properties.Lauren Budorick2015-02-031-2/+2
* fix sprite atlas padding and icon centeringAnsis Brammanis2015-01-271-6/+4
* make most headers privateKonstantin Käfer2014-12-041-0/+312