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path: root/src/mbgl/text/collision_index.hpp
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* [tile mode] Improvements in symbol placement on tile bordersMikhail Pozdnyakov2020-02-031-6/+5
* [core] Pass UpdateParameters to Placement constructorMikhail Pozdnyakov2020-01-221-1/+1
* [core] Introduce CollisionIndex::getProjectedCollisionBoundaries()Mikhail Pozdnyakov2020-01-081-0/+4
* [core] Introduce CollisionBoundaries and use it in CollisionIndexMikhail Pozdnyakov2020-01-081-39/+41
* [core] Fix CollisionIndex::featureIntersectsTileBorders() implementationMikhail Pozdnyakov2020-01-081-2/+1
* [core] Add CollisionIndex::featureIntersectsTileBorders()Mikhail Pozdnyakov2020-01-081-0/+7
* [core] increase padding in CollisionIndex for MapMode::Tile (#15880)Ansis Brammanis2019-12-061-1/+2
* [core] Remove ProjectedCollisionBox from CollisionBoxMikhail Pozdnyakov2019-08-051-7/+9
* [core] Introduce ProjectedCollisionBox typeMikhail Pozdnyakov2019-08-051-3/+3
* [core] Use fresh transform state for bucket vertices update in placementMikhail Pozdnyakov2019-06-031-0/+2
* [core] Introduce variable text placement for point labels - Placement partMikhail Pozdnyakov2019-03-291-0/+1
* [core] Port "collision group" plumbing to gl-native.Chris Loer2018-09-121-3/+5
* [core, node] Re-implement "avoid edges" behavior for MapMode::TileChris Loer2018-08-201-2/+12
* Port global symbol query from GL JS:Chris Loer2018-04-251-3/+2
* [core] Skip fade animation for placed symbols that are currently offscreen.Chris Loer2017-11-171-4/+13
* [core] Add global CollisionIndex to replace CollisionTile.Chris Loer2017-11-171-0/+61