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path: root/src/mbgl/text/collision_index.cpp
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* Changes for circle-ci clang-tidy.Chris Loer2017-11-011-1/+1
* GridIndex: add separate "query" method that doesn't return bounding boxes, fo...Chris Loer2017-11-011-2/+2
* Switch queryRenderedSymbols to use canonical tile IDsChris Loer2017-10-311-4/+4
* Store sourceID in IndexedSubfeature so that queryRenderedSymbols can filter t...Chris Loer2017-10-311-4/+4
* Oops.Chris Loer2017-10-311-2/+2
* First implementation of queryRenderedSymbolsChris Loer2017-10-311-79/+46
* Make sure to mark symbols as collided if they don't fit on their line geometry.Chris Loer2017-10-311-1/+1
* Make CollisionIndex's GridIndex large enough to include the padding around th...Chris Loer2017-10-311-2/+2
* Don't insert "unused" collision circles into the grid, it slows everything down!Chris Loer2017-10-311-4/+7
* Hook up tile distance calculation.Chris Loer2017-10-311-6/+6
* Flip line label collisions from broken to not broken.Chris Loer2017-10-311-1/+1
* Move CollisionIndex to use GridIndex instead of boost::rtree.Chris Loer2017-10-311-37/+114
* CollisionIndex initial implementation of line labels.Chris Loer2017-10-311-21/+154
* Start implementing `CollisionIndex`, the global/viewport-based replacement fo...Chris Loer2017-10-311-0/+171