Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [core] cascade ⇢ transition / cascading ⇢ transitionable | John Firebaugh | 2017-05-15 | 1 | -2/+2 |
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* | [core] Unify {Paint,Layout,Light}Properties | John Firebaugh | 2017-05-15 | 1 | -91/+4 |
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* | [core] Move render-related sources out of style directory/namespace | John Firebaugh | 2017-05-03 | 1 | -3/+4 |
| | | | | | | | | | | | | | | | | Moves the following to the renderer directory and out of the style namespace: * CascadeParameters * PropertyEvaluationParameters * UpdateParameters * PropertyEvaluator * DataDrivenPropertyEvaluator * CrossFadedPropertyEvaluator * PaintPropertyBinder * PaintProperyStatistics * PossiblyEvaluatedPropertyValue * TransitioningLight * EvaluatedLight | ||||
* | [core] Add DDS support for text-rotate | John Firebaugh | 2017-03-31 | 1 | -3/+3 |
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* | [core] Introduce a fully-evaluated tuple type for layout properties | John Firebaugh | 2017-03-31 | 1 | -12/+54 |
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* | [core] default value support in categorical function conversion | Ivo van Dongen | 2017-02-02 | 1 | -0/+11 |
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* | [core] Add support for data-driven styling | John Firebaugh | 2017-02-02 | 1 | -1/+12 |
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* | [core] Convert style properties to a tuple-based approach | John Firebaugh | 2016-11-17 | 1 | -26/+38 |
| | | | | | | | | This converts the style property classes (CirclePaintProperties and so on) to the same tuple-based approach as gl::Attribute and gl::Uniform. The approach is outlined in https://github.com/mapbox/cpp/blob/master/C%2B%2B%20Structural%20Metaprogramming.md. The main advantage of this approach is it allows writing algorithms that work on sets of style properties, without resorting to code generation or manually repetitive code. This lets us iterate on approaches to data-driven properties more easily. Another advantage is that the cascading, unevaluated, and evaluated states of a set of properties exist as independent structures, instead of individual properties holding their own state. This is a more functional approach that makes data flow clearer and reduces state. | ||||
* | [core, node] Implement bindings for addLayer | John Firebaugh | 2016-06-24 | 1 | -7/+0 |
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* | [core] Rationalize naming for style-related code | John Firebaugh | 2016-06-02 | 1 | -1/+3 |
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* | [core] Introduce PropertyValue<T> | John Firebaugh | 2016-06-02 | 1 | -8/+22 |
| | | | | PropertyValue<T> represents the three possible types of style property value: undefined, constant, or function. | ||||
* | [core] Runtime style layer API | John Firebaugh | 2016-06-02 | 1 | -2/+0 |
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* | [core] use #pragma once instead of ifdef include guards | Konstantin Käfer | 2016-05-25 | 1 | -4/+1 |
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* | [core] Simplify property parsing | John Firebaugh | 2016-04-26 | 1 | -1/+1 |
| | | | | This is a followup to #4811. Now that use of Function is consistent, we can have a single separate parseProperty template function that delegates to a parseConstant template function. | ||||
* | [core] Extract Function::evaluation to a separate class (#4811) | John Firebaugh | 2016-04-25 | 1 | -1/+3 |
| | | | This allows the Function<Faded<T>> partial specialization to be eliminated, giving all property functions a consistent storage type. | ||||
* | [core] Use experimental optional instead of mapbox::util::optional | John Firebaugh | 2016-01-19 | 1 | -1/+1 |
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* | [core] change RapidJSON usage to use CrtAllocator and bump GeoJSON VT | Konstantin Käfer | 2015-12-14 | 1 | -5/+3 |
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* | [core] Make Paint/LayoutProperties constructor explicit | John Firebaugh | 2015-12-07 | 1 | -1/+2 |
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* | [core] add std::move to constructors | Konstantin Käfer | 2015-12-03 | 1 | -1/+2 |
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* | [core] add namespace comment to closing brace | Konstantin Käfer | 2015-12-03 | 1 | -1/+1 |
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* | [core] Eliminate use of ClassProperties for paint | John Firebaugh | 2015-11-10 | 1 | -1/+1 |
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* | [core] Eliminate use of ClassProperties for layout | John Firebaugh | 2015-11-10 | 1 | -0/+38 |