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path: root/src/mbgl/style/layers/raster_layer.cpp
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* [core] Simplify LayerObserver APIJohn Firebaugh2017-06-051-8/+8
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* [core, node, darwin, qt] Remove support for paint classesJohn Firebaugh2017-05-151-63/+63
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* [core] cascade ⇢ transition / cascading ⇢ transitionableJohn Firebaugh2017-05-151-1/+1
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* [core] Unify {Paint,Layout,Light}PropertiesJohn Firebaugh2017-05-151-1/+0
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* [core] *LayerImpl::cascading ⇢ paintJohn Firebaugh2017-05-151-29/+29
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* [core] Immutable ImplsJohn Firebaugh2017-05-121-50/+104
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* [core] split off render layersIvo van Dongen2017-04-251-31/+31
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* Per-attribute transition properties on MGLStyleLayer (#8225)Fabian Guerra Soto2017-03-101-0/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [ios, macos] new struct MGLTransition * [ios] MGLTransition struct moved to MGLTypes.h * [ios] MGLTransition implemented for style layer properties * [ios, macos] added support for getting property transitions * [ios, macos] updated to MGLDurationFromTimeInterval and MGLTimeIntervalFromDuration * [ios, macos] added transition properties test * [ios, macos] modified key strings imp * [ios, macos] The impl for transition properties were changed to public methods * [ios, macos] Changelog update * [ios] Fixed layer space formatting * [core] The name space was fixed for getters that returned TransitionOptions * [ios, macos] Added rawLayer transition property tests * [ios] Added a factory method for MGLTransition and transition-related methods to NSValue(MGLAdditions) * [ios, macos] Copyedited changelog blurbs about transition properties
* [core] Restore support for *-transition propertiesJohn Firebaugh2017-02-091-0/+28
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* [core] Get rid of user-specified refsJohn Firebaugh2017-01-041-1/+4
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* [core] Convert style properties to a tuple-based approachJohn Firebaugh2016-11-171-14/+14
| | | | | | | | This converts the style property classes (CirclePaintProperties and so on) to the same tuple-based approach as gl::Attribute and gl::Uniform. The approach is outlined in https://github.com/mapbox/cpp/blob/master/C%2B%2B%20Structural%20Metaprogramming.md. The main advantage of this approach is it allows writing algorithms that work on sets of style properties, without resorting to code generation or manually repetitive code. This lets us iterate on approaches to data-driven properties more easily. Another advantage is that the cascading, unevaluated, and evaluated states of a set of properties exist as independent structures, instead of individual properties holding their own state. This is a more functional approach that makes data flow clearer and reduces state.
* [core, ios, android, qt] Observe style layer mutations rather than requiring ↵John Firebaugh2016-09-061-0/+21
| | | | | | SDKs to use Map::update This paves the way for updates to filter and layout properties to trigger a source reload, without each SDK having to participate in the implementation.
* [core] Add missing classed paint property getterJohn Firebaugh2016-09-061-14/+14
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* [core] Add static getters for property default values (#6124)John Firebaugh2016-08-231-0/+28
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* [core, node] Implement bindings for addLayerJohn Firebaugh2016-06-241-14/+22
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* [core] Adjust layer source properties to better reflect realityJohn Firebaugh2016-06-241-5/+3
| | | | | | | | * Layer source ID is immutable; must be provided to the constructor * Layer source layer is mutable * Layers with GeoJSON sources do not have a source layer While here, make Layer::copy impl-private.
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-0/+98