| Commit message (Collapse) | Author | Age | Files | Lines |
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`LayerManager` is now responsible for `RenderLayer` instances creation,
so that there is a single entry point for creating of objects, which
correspond to a certain layer type.
The `LayerType type` field is dropped from `Layer::Impl`.
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* Eliminate updateBatch in favor of diffing layers and detecting changes to properties upon which layout depends.
* Replace RenderSource::{update,remove,invalidate,reload}Tiles with a single update method
* Replace TilePyramid::{update,remove,invalidate,reload}Tiles with a single update method
* Remove Style& dependency TODO from GeometryTile and TileParameters
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* Eliminates the need for EnableImmutableFromThis
* Eliminates the dependency of {Source,Layer}::Impl on corresponding Render class (circular dependency)
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This parameter varies between Buckets, while the others are constant. It makes more sense as an individual parameter.
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Also includes stubs for fill-extrusion layer, because most of the code was auto-generated.
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