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path: root/src/mbgl/sprite/sprite_loader.cpp
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* [core] Make the BackgroundScheduler a singletonThiago Marcos P. Santos2019-05-101-4/+4
| | | | | | | | | | - Do not carry it over everywhere as parameter, it is a shared instance anyway and the lifecycle is pretty much the app lifecycle from the moment we instantiate a map. - Rename to BackgroundScheduler because it is a Scheduler that will do tasks in the background, we don't make assumptions if it is a thread pool or a single thread. - Most importantly, remove the dependency from `core` on `platform`.
* [build] update Boost to 1.69 and remove RTTIKonstantin Käfer2019-03-131-2/+2
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* [core] Avoid blocking in Thread<Object> constructor (#12151)Anand Thakker2018-07-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Introduce AspiringActor, EstablishedActor This pair of objects represents the two-phase (parent-thread / child-thread) construction that's needed to support constructing Thread<Object> without blocking until the child thread is up and running. An `AspiringActor<O>` is responsible for: - ownership of the actor's `Mailbox` - allocating the memory for (but *not* constructing) the target object `O` Using these two pieces--the mailbox and a stable address for `O`--an `AspiringActor<O>` can accept messages for the target object, or provide `ActorRef<O>`s that do so, before the object has actually been constructed by the corresponding `EstablishedActor<O>`. (Such messages are queued in the mailbox until after the object is constructed.) This allows for an `AspiringActor<O>` to be created and safely used by a thread other than the one on which the target object will (eventually) live. An `EstablishedActor<O>` is responsible for managing the lifetime of the target object `O` and the open/closed state of the parent's `mailbox`. The `O` object's lifetime is contained by that of its owning `EstablishedActor<O>`: the `EstablishedActor` constructor executes the `O` constructor via "placement new", constructing it at the address provided by the parent `AspiringActor`, and the `~EstablishedActor` destructor similarly executes the `~O` destructor (after closing the mailbox). `EstablishedActor` should therefore live entirely on the thread intended to own `O`. * Remove Actor#{invoke,ask}
* [core] remove dependencies on RunLoopIvo van Dongen2017-08-091-2/+2
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* [core] Per-bucket icon atlasesJohn Firebaugh2017-06-131-2/+2
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* [core, node, darwin, android, qt] Make image ID part of ImageJohn Firebaugh2017-05-161-4/+1
| | | | More like Source and Layer.
* [core] Split style image collection from SpriteAtlasIvo van Dongen2017-05-121-0/+107