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path: root/src/mbgl/sprite/sprite_atlas.hpp
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* [core] Replace inline SpriteAtlas updates with diffingJohn Firebaugh2017-05-301-0/+2
* [core] Don't use a separate SpriteAtlas for annotation imagesJohn Firebaugh2017-05-261-6/+2
* [core] Auto-growable SpriteAtlas using shelf-packJohn Firebaugh2017-05-261-10/+11
* [core] Simplify and fix sprite atlas coordinate calculationsJohn Firebaugh2017-05-231-10/+32
* [core] Move pattern coordinate division by texture size into shaderJohn Firebaugh2017-05-231-1/+1
* [core] add error for non-virtual destructor deletes + add virtual dtorsKonstantin Käfer2017-05-181-0/+1
* [core] Remove redundant SpriteAtlasElement membersJohn Firebaugh2017-05-171-2/+0
* [core, node, darwin, android, qt] Make image ID part of ImageJohn Firebaugh2017-05-161-4/+2
* [core] Immutable<Impl> for ImageJohn Firebaugh2017-05-151-4/+4
* [core] Split style image collection from SpriteAtlasIvo van Dongen2017-05-121-24/+4
* [tidy] modernize-use-usingBruno de Oliveira Abinader2017-05-121-2/+2
* [core] Tweak handling of annotation special case SpriteAtlasJohn Firebaugh2017-04-261-6/+2
* [all] Rationalize style::ImageJohn Firebaugh2017-04-241-11/+8
* [core] Move Sprite parsing to thread poolKonstantin Käfer2017-04-241-1/+10
* [core] De-mutex GlyphAtlas and SpriteAtlasChris Loer2017-04-041-6/+26
* [core] Eliminate SpritePatternModeJohn Firebaugh2017-02-141-16/+11
* [core] Mutex no longer needs to be recursiveJohn Firebaugh2017-02-141-1/+1
* [core] Combine SpriteAtlas::getPosition with SpriteAtlas::getImageJohn Firebaugh2017-02-141-14/+6
* [core] Inline SpriteAtlas::allocateImageJohn Firebaugh2017-02-141-1/+0
* [core] Eliminate SpriteAtlas::updateDirtyJohn Firebaugh2017-02-141-21/+11
* [core] Eliminate SpriteAtlas::HolderJohn Firebaugh2017-02-141-9/+2
* [core] convert SpriteAtlas to use managed texture handlingKonstantin Käfer2016-11-011-19/+14
* [core] Use numeric_limits<>::max() for checking element groupsBruno de Oliveira Abinader2016-10-311-1/+1
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-2/+4
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-4/+3
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-3/+3
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-3/+3
* [core] Convert uses of std::set to std::unordered_set (#6325)Lucas Wojciechowski2016-09-191-2/+2
* [core] Merge SpriteStore and SpriteAtlasJohn Firebaugh2016-09-191-5/+50
* [core] change bool wrap/repeating to enum class SpritePatternModeKonstantin Käfer2016-09-071-4/+10
* [core] Delete the now-unused ptr.hppJohn Firebaugh2016-09-061-1/+0
* [core] Revert workaround for std::atomic on ARMv5Thiago Marcos P. Santos2016-07-131-2/+2
* [core] track texture state to avoid redundand bindsKonstantin Käfer2016-07-081-2/+6
* [core] Avoid redundant 'inline' usageBruno de Oliveira Abinader2016-06-181-8/+8
* [core] Cleanup SpriteAtlasPositionBruno de Oliveira Abinader2016-06-151-7/+3
* [tidy] Check modernize-pass-by-valueBruno de Oliveira Abinader2016-06-131-1/+1
* Merge branch 'release-android-v4.1.0'Brad Leege2016-06-091-2/+2
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| * [android] #5254 - fix ARMv5 supportThiago Marcos P. Santos2016-06-061-2/+2
* | [core] Use unique_resource for GL objectsBruno de Oliveira Abinader2016-06-011-1/+1
* | [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-3/+3
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* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-2/+2
* [gl] Added mbgl::gl::Texture{,Pool}HolderBruno de Oliveira Abinader2016-02-181-1/+2
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-081-1/+1
* [core][ios][osx][android] make SpriteImage accept PremultipliedImageAnsis Brammanis2016-01-191-3/+3
* [core] Use experimental optional instead of mapbox::util::optionalJohn Firebaugh2016-01-191-7/+6
* [core] match icon rendering with -jsAnsis Brammanis2016-01-131-1/+2
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-031-1/+1
* [core] Use optional where SpriteAtlas return values might not existJohn Firebaugh2015-12-011-7/+6
* [core] Use a separate atlas and store for annotation spritesAdam Hunter2015-12-011-1/+3