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path: root/src/mbgl/shaders
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* [core] fix icon-size for small data-driven valuesupstream/fix-small-icon-sizeAnsis Brammanis2018-08-143-190/+190
* [core] Compress all shader source as a single corpusJohn Firebaugh2018-07-2527-3675/+1554
* [core] Compress shader source codeJohn Firebaugh2018-07-2525-2854/+3675
* [core] port zero line-width fix from gl-js (#12175)Molly Lloyd2018-06-193-3/+3
* Bump GL JS pin to get tests for global symbol querying.Chris Loer2018-04-251-0/+3
* [core] Double maximum label width by reducing glyph precision.Chris Loer2018-03-222-2/+2
* [core] Avoid flashing on pitched overzoomed tiles.Chris Loer2018-03-213-3/+12
* [core] Update mapbox-gl-jsJohn Firebaugh2018-03-141-2/+8
* [core, ios, macos, android, node] Heatmap layer (#11046)Vladimir Agafonkin2018-02-154-0/+202
* [core] add maxzoom uniform for raster-dem tilesets (#11134)Molly Lloyd2018-02-141-4/+5
* [core] Account for overscaling in debug collision circles.Chris Loer2018-02-061-2/+6
* [core] add raster-dem source type and hillshade layer type (#10642)Molly Lloyd2018-01-234-0/+211
* [core] Use separate shaders for background and clippingLauren Budorick2018-01-096-0/+174
* [core] Update debug collision circle shader.Chris Loer2018-01-091-1/+1
* Fix distant collision perspective ratios (#10794).Chris Loer2018-01-041-3/+3
* [core] Better align fill-extrusion vertex layoutLauren Budorick2017-12-203-19/+16
* [core] Update shaders/tests from GL JS.Chris Loer2017-11-176-100/+148
* [core] Align line vertex to 4-byte boundaryJohn Firebaugh2017-09-083-18/+9
* [core] Use separate attribute component for line normalsJohn Firebaugh2017-08-083-31/+27
* [core] Simplify generate-shaders.jsJohn Firebaugh2017-08-0212-24/+176
* [core] modify texture coordinate scaling (#9153)Molly Lloyd2017-07-272-2/+12
* [core][android][macos][ios] Implement property functions for line-join, text-...Lauren Budorick2017-07-261-21/+2
* [core][ios][android][macos] Use premultiplied image directly for RasterTile a...Asheem Mamoowala2017-07-171-0/+6
* [android] Force previously cached program binaries to be regeneratedJohn Firebaugh2017-07-121-0/+1
* [core] Update shaders.Chris Loer2017-07-122-4/+32
* [core] improve legibility of labels that follow linesAnsis Brammanis2017-07-113-187/+93
* [core] Re-generate shaders.Chris Loer2017-07-113-89/+184
* [core] Implement circle-pitch-alignment propertyChris Loer2017-07-061-5/+23
* [core] Enable property functions for line-width (#9250)Lauren Budorick2017-06-193-12/+83
* [core] Dynamic program compilation for data-driven propertiesJohn Firebaugh2017-06-131-2/+2
* [core] cleanup ProgramParametersKonstantin Käfer2017-06-132-21/+2
* [core] add shader defines for enabling/disabling attributes/uniforms for DDSKonstantin Käfer2017-06-1312-32/+668
* [core] Reduce number of varyings to 8 or lessJohn Firebaugh2017-06-135-45/+46
* [core] Move pattern coordinate division by texture size into shaderJohn Firebaugh2017-05-235-10/+14
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-277-2/+299
* [core] Add DDS support for {text,icon}-size (#8593)Anand Thakker2017-04-063-27/+124
* [core] Update mapbox-gl-js submoduleJohn Firebaugh2017-03-287-25/+25
* [core] cache binary shaders on AndroidKonstantin Käfer2017-03-222-0/+16
* Merge branch 'release-ios-v3.5.0-android-v5.0.0'John Firebaugh2017-03-211-1/+1
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| * Increase precision of shader variable (#8423)Anand Thakker2017-03-151-1/+1
* | [core] Extract and de-templatize several Program static methodsJohn Firebaugh2017-03-092-0/+48
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* Pack min + max into one attribute :muscle:Molly Lloyd2017-03-0811-103/+100
* [core] De-duplicate shader prelude sourceJohn Firebaugh2017-03-0815-923/+99
* [core] Implement data-driven styling for {text,icon}-{color,opacity,halo-colo...Anand Thakker2017-02-282-9/+67
* [core] remove gl.hpp include from shader headersKonstantin Käfer2017-02-2813-26/+0
* [core] Fix aliased text on mobile GPUsJohn Firebaugh2017-02-151-3/+3
* [core] Use cpp files for shader sourceJohn Firebaugh2017-02-0726-2011/+2206
* [core] Check in generated shader codeJohn Firebaugh2017-02-0713-0/+2180