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path: root/src/mbgl/shaders
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* [core] Dynamic program compilation for data-driven propertiesJohn Firebaugh2017-06-141-2/+2
* [core] cleanup ProgramParametersJohn Firebaugh2017-06-142-21/+2
* [core] add shader defines for enabling/disabling attributes/uniforms for DDSKonstantin Käfer2017-06-1412-32/+668
* [core] Reduce number of varyings to 8 or lessJohn Firebaugh2017-06-145-45/+46
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-277-2/+299
* [core] Add DDS support for {text,icon}-size (#8593)Anand Thakker2017-04-063-27/+124
* [core] Update mapbox-gl-js submoduleJohn Firebaugh2017-03-287-25/+25
* [core] cache binary shaders on AndroidKonstantin Käfer2017-03-222-0/+16
* Merge branch 'release-ios-v3.5.0-android-v5.0.0'John Firebaugh2017-03-211-1/+1
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| * Increase precision of shader variable (#8423)Anand Thakker2017-03-151-1/+1
* | [core] Extract and de-templatize several Program static methodsJohn Firebaugh2017-03-092-0/+48
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* Pack min + max into one attribute :muscle:Molly Lloyd2017-03-0811-103/+100
* [core] De-duplicate shader prelude sourceJohn Firebaugh2017-03-0815-923/+99
* [core] Implement data-driven styling for {text,icon}-{color,opacity,halo-colo...Anand Thakker2017-02-282-9/+67
* [core] remove gl.hpp include from shader headersKonstantin Käfer2017-02-2813-26/+0
* [core] Fix aliased text on mobile GPUsJohn Firebaugh2017-02-151-3/+3
* [core] Use cpp files for shader sourceJohn Firebaugh2017-02-0726-2011/+2206
* [core] Check in generated shader codeJohn Firebaugh2017-02-0713-0/+2180