Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | [docs] Include uncompressed shader source in .cpp comments | Chris Loer | 2018-09-19 | 1 | -0/+154 |
* | [core] Implement CrossFadedDataDrivenProperty to add support for feature expr... | Molly Lloyd | 2018-08-31 | 1 | -2/+2 |
* | [core] Compress all shader source as a single corpus | John Firebaugh | 2018-07-25 | 1 | -100/+3 |
* | [core] Compress shader source code | John Firebaugh | 2018-07-25 | 1 | -85/+100 |
* | [core] Simplify generate-shaders.js | John Firebaugh | 2017-08-02 | 1 | -2/+6 |
* | [core] add shader defines for enabling/disabling attributes/uniforms for DDS | Konstantin Käfer | 2017-06-13 | 1 | -1/+19 |
* | [core] Move pattern coordinate division by texture size into shader | John Firebaugh | 2017-05-23 | 1 | -2/+3 |
* | Pack min + max into one attribute :muscle: | Molly Lloyd | 2017-03-08 | 1 | -3/+2 |
* | [core] De-duplicate shader prelude source | John Firebaugh | 2017-03-08 | 1 | -71/+0 |
* | [core] Use cpp files for shader source | John Firebaugh | 2017-02-07 | 1 | -0/+145 |