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path: root/src/mbgl/shaders/fill_extrusion_pattern.cpp
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* [core] Support fill-extrusion-vertical-gradientBruno de Oliveira Abinader2018-11-291-3/+8
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* [docs] Include uncompressed shader source in .cpp commentsChris Loer2018-09-191-0/+216
| | | | | | This is meant to (1) Make it easier for new developers to find the source (2) Make it easier to look at shader diffs when the GL JS pin changes
* [test] Bump gl-js pin.Chris Loer2018-09-191-2/+2
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* [core] Implement CrossFadedDataDrivenProperty to add support for feature ↵Molly Lloyd2018-08-311-2/+2
| | | | expressions in `*-pattern` properties
* [core] Compress all shader source as a single corpusJohn Firebaugh2018-07-251-158/+3
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* [core] Compress shader source codeJohn Firebaugh2018-07-251-147/+158
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* [core] Better align fill-extrusion vertex layoutLauren Budorick2017-12-201-7/+9
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* [core] Simplify generate-shaders.jsJohn Firebaugh2017-08-021-2/+10
| | | | We moved the #pragma ⇢ #ifndef logic into gl-js.
* [core] add shader defines for enabling/disabling attributes/uniforms for DDSKonstantin Käfer2017-06-131-2/+38
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* [core] Move pattern coordinate division by texture size into shaderJohn Firebaugh2017-05-231-2/+3
| | | | This makes pattern usage more like icons, and will be necessary for data-driven *-pattern properties.
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-271-0/+111