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path: root/src/mbgl/shaders/collision_circle.cpp
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* [docs] Include uncompressed shader source in .cpp commentsChris Loer2018-09-191-0/+80
| | | | | | This is meant to (1) Make it easier for new developers to find the source (2) Make it easier to look at shader diffs when the GL JS pin changes
* [core] Implement CrossFadedDataDrivenProperty to add support for feature ↵Molly Lloyd2018-08-311-2/+2
| | | | expressions in `*-pattern` properties
* [core] Compress all shader source as a single corpusJohn Firebaugh2018-07-251-129/+3
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* [core] Compress shader source codeJohn Firebaugh2018-07-251-76/+129
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* [core] Account for overscaling in debug collision circles.Chris Loer2018-02-061-2/+6
| | | | | Fixes issue #11116. Port of GL JS issue $6041.
* [core] Update debug collision circle shader.Chris Loer2018-01-091-1/+1
| | | | Fixes issue #10876.
* Fix distant collision perspective ratios (#10794).Chris Loer2018-01-041-3/+3
| | | | | Analog of GL JS issue #5911. Add native ignore for tilejson-bounds.
* [core] Update shaders/tests from GL JS.Chris Loer2017-11-171-0/+83