Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #14126 from mapbox/gfx-refactor-4 | Konstantin Käfer | 2019-03-15 | 1 | -94/+0 |
| | | | Graphics refactor #4 | ||||
* | Update mapbox-gl-js submodule to v0.53.0 | Mikhail Pozdnyakov | 2019-03-06 | 1 | -2/+2 |
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* | Add basic shader minification (#13500) | Vladimir Agafonkin | 2018-12-04 | 1 | -2/+2 |
| | | | | | | * add basic shader minification (same GL JS does) * don't remove line break at shader end | ||||
* | [docs] Include uncompressed shader source in .cpp comments | Chris Loer | 2018-09-19 | 1 | -0/+80 |
| | | | | | | This is meant to (1) Make it easier for new developers to find the source (2) Make it easier to look at shader diffs when the GL JS pin changes | ||||
* | [core] Implement CrossFadedDataDrivenProperty to add support for feature ↵ | Molly Lloyd | 2018-08-31 | 1 | -2/+2 |
| | | | | expressions in `*-pattern` properties | ||||
* | [core] Compress all shader source as a single corpus | John Firebaugh | 2018-07-25 | 1 | -129/+3 |
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* | [core] Compress shader source code | John Firebaugh | 2018-07-25 | 1 | -76/+129 |
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* | [core] Account for overscaling in debug collision circles. | Chris Loer | 2018-02-06 | 1 | -2/+6 |
| | | | | | Fixes issue #11116. Port of GL JS issue $6041. | ||||
* | [core] Update debug collision circle shader. | Chris Loer | 2018-01-09 | 1 | -1/+1 |
| | | | | Fixes issue #10876. | ||||
* | Fix distant collision perspective ratios (#10794). | Chris Loer | 2018-01-04 | 1 | -3/+3 |
| | | | | | Analog of GL JS issue #5911. Add native ignore for tilejson-bounds. | ||||
* | [core] Update shaders/tests from GL JS. | Chris Loer | 2017-11-17 | 1 | -0/+83 |