Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #14126 from mapbox/gfx-refactor-4 | Konstantin Käfer | 2019-03-15 | 1 | -41/+0 |
| | | | Graphics refactor #4 | ||||
* | Add basic shader minification (#13500) | Vladimir Agafonkin | 2018-12-04 | 1 | -2/+2 |
| | | | | | | * add basic shader minification (same GL JS does) * don't remove line break at shader end | ||||
* | [docs] Include uncompressed shader source in .cpp comments | Chris Loer | 2018-09-19 | 1 | -0/+27 |
| | | | | | | This is meant to (1) Make it easier for new developers to find the source (2) Make it easier to look at shader diffs when the GL JS pin changes | ||||
* | [core] Implement CrossFadedDataDrivenProperty to add support for feature ↵ | Molly Lloyd | 2018-08-31 | 1 | -2/+2 |
| | | | | expressions in `*-pattern` properties | ||||
* | [core] Compress all shader source as a single corpus | John Firebaugh | 2018-07-25 | 1 | -45/+3 |
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* | [core] Compress shader source code | John Firebaugh | 2018-07-25 | 1 | -23/+45 |
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* | [core] Use separate shaders for background and clipping | Lauren Budorick | 2018-01-09 | 1 | -0/+34 |