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path: root/src/mbgl/shader
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* [core] Separate pattern size from draw-time variablesBruno de Oliveira Abinader2016-06-152-25/+31
* Color class (#5361)Young Hahn2016-06-157-6/+19
* text-pitch-alignment (#5288)Young Hahn2016-06-102-2/+6
* [core] Renamed OutlineShader's color uniformBruno de Oliveira Abinader2016-06-071-4/+4
* [core] Use unique_resource for GL objectsBruno de Oliveira Abinader2016-06-012-25/+25
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-0126-44/+44
* [core] Update sdf shader codeBruno de Oliveira Abinader2016-06-011-11/+11
* [core] Update icon shader codeBruno de Oliveira Abinader2016-06-011-9/+8
* [core] Use init list for shader attributesBruno de Oliveira Abinader2016-05-316-17/+17
* [core] Update circle shader codeBruno de Oliveira Abinader2016-05-311-6/+7
* [core] s/operator bool/created()/ in {GL,TexturePool}HolderBruno de Oliveira Abinader2016-05-261-1/+1
* [core] Port "combine line-width and line-gap-width in shader"John Firebaugh2016-05-253-6/+9
* [core] Port "separate u_opacity from u_color"John Firebaugh2016-05-256-0/+6
* [core] Share shaders with gl-jsJohn Firebaugh2016-05-2527-679/+9
* [core] box_shader ⇢ collision_box_shaderJohn Firebaugh2016-05-252-1/+1
* [core] Remove unused dot shaderJohn Firebaugh2016-05-254-55/+0
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-2515-60/+15
* [core] better symbol fading with texture lookups (#4579)Ansis Brammanis2016-05-206-63/+15
* [core] port outlinepattern for fill-pattern anti-aliasing from gl-js to nativeMolly Lloyd2016-04-284-0/+104
* [core] always set activeTexture before binding a textureAnsis Brammanis2016-04-141-0/+1
* [core] pack extrude and line distance into unsigned byteAnsis Brammanis2016-03-286-11/+11
* [core] reset line distance when it is near maxAnsis Brammanis2016-03-282-2/+10
* [core] fix background-pattern rendering in perspective viewAnsis Brammanis2016-03-282-6/+6
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-1826-36/+44
* [gl] Added mbgl::gl::ShaderHolderBruno de Oliveira Abinader2016-02-182-42/+24
* [gl] Added mbgl::gl::ProgramHolderBruno de Oliveira Abinader2016-02-182-27/+18
* [gl] Use Shader::getID() whenever possibleBruno de Oliveira Abinader2016-02-187-13/+15
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-0816-16/+16
* [core] support tiles with non-4096 extentsAnsis Brammanis2016-02-021-1/+1
* [core] set u_texture uniform valueAnsis Brammanis2016-01-132-0/+2
* [core] seamless fill-patternkelvinabrokwa2016-01-122-2/+7
* [core] fix font rendering at the top edge of the viewportKonstantin Käfer2015-12-152-7/+1
* [core] don't rebuild shaders unless they changeKonstantin Käfer2015-12-1012-85/+47
* [core] rudimentary support for offsetting linesKonstantin Käfer2015-12-036-5/+38
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-0314-14/+14
* [shader] GL types for all Shader attributesBruno de Oliveira Abinader2015-09-1516-126/+126
* [shader] Shaders vertex and fragments are now GLchar*Bruno de Oliveira Abinader2015-09-152-13/+14
* don't delete the shaders before the programKonstantin Käfer2015-09-142-8/+9
* don't validate the programKonstantin Käfer2015-09-141-25/+0
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-1425-28/+29
* [shader] Moved 'a_pos' GL attribute to ShaderBruno de Oliveira Abinader2015-09-1426-37/+8
* fix circles at very high zoom levelsAnsis Brammanis2015-09-021-1/+1
* improve dashed and patterned line antialiasingAnsis Brammanis2015-08-277-23/+45
* fix line antialiasing adjustment bugAnsis Brammanis2015-08-271-1/+1
* fix depth clipping in perspective viewAnsis Brammanis2015-08-241-1/+0
* fix earthquakes in perspective viewAnsis Brammanis2015-08-241-4/+10
* fix symbol rendering in perspective viewAnsis Brammanis2015-08-245-3/+35
* fix fill antialiasing for perspective viewsAnsis Brammanis2015-08-241-1/+1
* port line rendering fixes for perspective viewsAnsis Brammanis2015-08-245-8/+23
* hacks to see stuffAnsis Brammanis2015-08-241-0/+1