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path: root/src/mbgl/shader
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* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-2515-60/+15
* [core] better symbol fading with texture lookups (#4579)Ansis Brammanis2016-05-206-63/+15
* [core] port outlinepattern for fill-pattern anti-aliasing from gl-js to nativeMolly Lloyd2016-04-284-0/+104
* [core] always set activeTexture before binding a textureAnsis Brammanis2016-04-141-0/+1
* [core] pack extrude and line distance into unsigned byteAnsis Brammanis2016-03-286-11/+11
* [core] reset line distance when it is near maxAnsis Brammanis2016-03-282-2/+10
* [core] fix background-pattern rendering in perspective viewAnsis Brammanis2016-03-282-6/+6
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-1826-36/+44
* [gl] Added mbgl::gl::ShaderHolderBruno de Oliveira Abinader2016-02-182-42/+24
* [gl] Added mbgl::gl::ProgramHolderBruno de Oliveira Abinader2016-02-182-27/+18
* [gl] Use Shader::getID() whenever possibleBruno de Oliveira Abinader2016-02-187-13/+15
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-0816-16/+16
* [core] support tiles with non-4096 extentsAnsis Brammanis2016-02-021-1/+1
* [core] set u_texture uniform valueAnsis Brammanis2016-01-132-0/+2
* [core] seamless fill-patternkelvinabrokwa2016-01-122-2/+7
* [core] fix font rendering at the top edge of the viewportKonstantin Käfer2015-12-152-7/+1
* [core] don't rebuild shaders unless they changeKonstantin Käfer2015-12-1012-85/+47
* [core] rudimentary support for offsetting linesKonstantin Käfer2015-12-036-5/+38
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-0314-14/+14
* [shader] GL types for all Shader attributesBruno de Oliveira Abinader2015-09-1516-126/+126
* [shader] Shaders vertex and fragments are now GLchar*Bruno de Oliveira Abinader2015-09-152-13/+14
* don't delete the shaders before the programKonstantin Käfer2015-09-142-8/+9
* don't validate the programKonstantin Käfer2015-09-141-25/+0
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-1425-28/+29
* [shader] Moved 'a_pos' GL attribute to ShaderBruno de Oliveira Abinader2015-09-1426-37/+8
* fix circles at very high zoom levelsAnsis Brammanis2015-09-021-1/+1
* improve dashed and patterned line antialiasingAnsis Brammanis2015-08-277-23/+45
* fix line antialiasing adjustment bugAnsis Brammanis2015-08-271-1/+1
* fix depth clipping in perspective viewAnsis Brammanis2015-08-241-1/+0
* fix earthquakes in perspective viewAnsis Brammanis2015-08-241-4/+10
* fix symbol rendering in perspective viewAnsis Brammanis2015-08-245-3/+35
* fix fill antialiasing for perspective viewsAnsis Brammanis2015-08-241-1/+1
* port line rendering fixes for perspective viewsAnsis Brammanis2015-08-245-8/+23
* hacks to see stuffAnsis Brammanis2015-08-241-0/+1
* Merge branch 'v8'John Firebaugh2015-08-244-0/+81
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| * Add circle render typeBruno de Oliveira Abinader2015-08-204-0/+81
* | don't clip glyphs with the frustumKonstantin Käfer2015-08-211-3/+3
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* remove unused gaussian shaderAnsis Brammanis2015-08-204-72/+0
* Merge remote-tracking branch 'origin/master' into new-labellingAnsis Brammanis2015-05-281-3/+3
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| * Replace mbgl::util::make_unique<> with std::make_unique<>Konstantin Käfer2015-05-261-3/+3
* | Merge branch 'master' into new-labellingAnsis Brammanis2015-05-191-2/+2
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| * Fix uninitialized variableJohn Firebaugh2015-05-011-2/+2
* | Merge master @ 353e5661deJason Wray2015-04-274-76/+0
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| * remove linejoin shaderAnsis Brammanis2015-04-274-76/+0
* | port collision box debug renderingAnsis Brammanis2015-04-014-0/+100
* | remove in-shader label flippingAnsis Brammanis2015-03-304-45/+2
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* use a reinterpret_cast to return the correct typeKonstantin Käfer2015-03-061-1/+1
* throw exception when shader compilation failsKonstantin Käfer2015-03-0614-74/+7
* implement functions for line-imageAnsis Brammanis2015-02-022-12/+19
* implement functions for patternsAnsis Brammanis2015-02-023-13/+22