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path: root/src/mbgl/shader
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* Update mapbox-gl-shaders to 98a56dJohn Firebaugh2016-10-108-40/+40
* [core] Rationalize shader namesJohn Firebaugh2016-10-0620-82/+84
* [core] TextureRectVertex ⇢ SymbolVertexJohn Firebaugh2016-10-057-23/+22
* [core] Improve attribute binding APIJohn Firebaugh2016-10-0536-187/+159
* [core] Put VertexArrayObject in gl namespaceJohn Firebaugh2016-10-051-4/+4
* [core] Move shader and uniform to gl directoryJohn Firebaugh2016-10-0523-457/+177
* [core] Refactor BufferJohn Firebaugh2016-10-0537-107/+424
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-2926-182/+185
* [core] introduces types for GL objectsKonstantin Käfer2016-09-292-3/+3
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-2727-60/+67
* CJK overflow - update to match gl-shader (#5908)Amy Lee Walton2016-08-114-13/+9
* [core] Introduce PaintParametersJohn Firebaugh2016-07-111-0/+5
* [core] Introduce non-anonymous Shaders classJohn Firebaugh2016-07-111-0/+54
* [core] Add support for circle-pitch-scaleJohn Firebaugh2016-07-071-0/+1
* [core] move shaders to anon struct and alias themKonstantin Käfer2016-07-0724-36/+45
* [core] Update RasterShaderBruno de Oliveira Abinader2016-07-024-10/+21
* [core] Fix overdraw mode on LinuxBruno de Oliveira Abinader2016-07-0126-137/+88
* [core] code style cleanupsKonstantin Käfer2016-07-0112-47/+71
* [core] Refactor wireframe to match JS overdraw modeBruno de Oliveira Abinader2016-06-202-20/+52
* [core] Autogenerate Shader nameBruno de Oliveira Abinader2016-06-2014-52/+31
* [core] Separate pattern size from draw-time variablesBruno de Oliveira Abinader2016-06-152-25/+31
* Color class (#5361)Young Hahn2016-06-157-6/+19
* text-pitch-alignment (#5288)Young Hahn2016-06-102-2/+6
* [core] Renamed OutlineShader's color uniformBruno de Oliveira Abinader2016-06-071-4/+4
* [core] Use unique_resource for GL objectsBruno de Oliveira Abinader2016-06-012-25/+25
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-0126-44/+44
* [core] Update sdf shader codeBruno de Oliveira Abinader2016-06-011-11/+11
* [core] Update icon shader codeBruno de Oliveira Abinader2016-06-011-9/+8
* [core] Use init list for shader attributesBruno de Oliveira Abinader2016-05-316-17/+17
* [core] Update circle shader codeBruno de Oliveira Abinader2016-05-311-6/+7
* [core] s/operator bool/created()/ in {GL,TexturePool}HolderBruno de Oliveira Abinader2016-05-261-1/+1
* [core] Port "combine line-width and line-gap-width in shader"John Firebaugh2016-05-253-6/+9
* [core] Port "separate u_opacity from u_color"John Firebaugh2016-05-256-0/+6
* [core] Share shaders with gl-jsJohn Firebaugh2016-05-2527-679/+9
* [core] box_shader ⇢ collision_box_shaderJohn Firebaugh2016-05-252-1/+1
* [core] Remove unused dot shaderJohn Firebaugh2016-05-254-55/+0
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-2515-60/+15
* [core] better symbol fading with texture lookups (#4579)Ansis Brammanis2016-05-206-63/+15
* [core] port outlinepattern for fill-pattern anti-aliasing from gl-js to nativeMolly Lloyd2016-04-284-0/+104
* [core] always set activeTexture before binding a textureAnsis Brammanis2016-04-141-0/+1
* [core] pack extrude and line distance into unsigned byteAnsis Brammanis2016-03-286-11/+11
* [core] reset line distance when it is near maxAnsis Brammanis2016-03-282-2/+10
* [core] fix background-pattern rendering in perspective viewAnsis Brammanis2016-03-282-6/+6
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-1826-36/+44
* [gl] Added mbgl::gl::ShaderHolderBruno de Oliveira Abinader2016-02-182-42/+24
* [gl] Added mbgl::gl::ProgramHolderBruno de Oliveira Abinader2016-02-182-27/+18
* [gl] Use Shader::getID() whenever possibleBruno de Oliveira Abinader2016-02-187-13/+15
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-0816-16/+16
* [core] support tiles with non-4096 extentsAnsis Brammanis2016-02-021-1/+1
* [core] set u_texture uniform valueAnsis Brammanis2016-01-132-0/+2