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path: root/src/mbgl/shader/shader.hpp
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* [core] Use unique_resource for GL objectsBruno de Oliveira Abinader2016-06-011-5/+5
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-2/+2
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-1/+1
* [gl] Added mbgl::gl::ShaderHolderBruno de Oliveira Abinader2016-02-181-4/+4
* [gl] Added mbgl::gl::ProgramHolderBruno de Oliveira Abinader2016-02-181-7/+4
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-081-1/+1
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-031-1/+1
* [shader] GL types for all Shader attributesBruno de Oliveira Abinader2015-09-151-2/+2
* [shader] Shaders vertex and fragments are now GLchar*Bruno de Oliveira Abinader2015-09-151-5/+6
* don't delete the shaders before the programKonstantin Käfer2015-09-141-0/+3
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-141-0/+2
* [shader] Moved 'a_pos' GL attribute to ShaderBruno de Oliveira Abinader2015-09-141-1/+6
* throw exception when shader compilation failsKonstantin Käfer2015-03-061-1/+0
* Remove program binary cachingLeith Bade2015-01-271-2/+0
* Load program binary extension on LinuxLeith Bade2014-12-061-0/+3
* make most headers privateKonstantin Käfer2014-12-041-0/+28