Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | [shader] GL types for all Shader attributes | Bruno de Oliveira Abinader | 2015-09-15 | 1 | -16/+16 |
* | [shader] bind() is now a pure virtual | Bruno de Oliveira Abinader | 2015-09-14 | 1 | -4/+2 |
* | [shader] Moved 'a_pos' GL attribute to Shader | Bruno de Oliveira Abinader | 2015-09-14 | 1 | -1/+0 |
* | fix symbol rendering in perspective view | Ansis Brammanis | 2015-08-24 | 1 | -0/+2 |
* | remove in-shader label flipping | Ansis Brammanis | 2015-03-30 | 1 | -2/+0 |
* | use 4-byte aligned vertex attributes for performance reason | Konstantin Käfer | 2014-12-12 | 1 | -7/+2 |
* | make most headers private | Konstantin Käfer | 2014-12-04 | 1 | -0/+53 |