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path: root/src/mbgl/shader/plain_shader.hpp
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* [core] Rationalize shader namesJohn Firebaugh2016-10-061-25/+0
* [core] Improve attribute binding APIJohn Firebaugh2016-10-051-6/+4
* [core] Move shader and uniform to gl directoryJohn Firebaugh2016-10-051-6/+6
* [core] Refactor BufferJohn Firebaugh2016-10-051-1/+8
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-4/+4
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-1/+1
* [core] move shaders to anon struct and alias themKonstantin Käfer2016-07-071-1/+1
* [core] Fix overdraw mode on LinuxBruno de Oliveira Abinader2016-07-011-1/+1
* Color class (#5361)Young Hahn2016-06-151-1/+2
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-1/+1
* [core] Port "separate u_opacity from u_color"John Firebaugh2016-05-251-0/+1
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-1/+1
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-031-1/+1
* [shader] GL types for all Shader attributesBruno de Oliveira Abinader2015-09-151-2/+2
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-141-1/+1
* [shader] Moved 'a_pos' GL attribute to ShaderBruno de Oliveira Abinader2015-09-141-3/+0
* make most headers privateKonstantin Käfer2014-12-041-0/+24