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path: root/src/mbgl/renderer
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* [core] Add DDS support for {text,icon}-size (#8593)Anand Thakker2017-04-063-8/+32
* [core] Introduce a fully-evaluated tuple type for layout propertiesJohn Firebaugh2017-03-313-4/+4
* [core] Refactor OpenGL extension loading mechanismKonstantin Käfer2017-03-232-12/+12
* [core] Move OpenGL extension initialization to BackendKonstantin Käfer2017-03-231-2/+0
* [core] cache binary shaders on AndroidKonstantin Käfer2017-03-222-7/+11
* [core] Prefer std::map to std::unordered_map for smaller binary sizeJohn Firebaugh2017-03-215-6/+6
* [core] Avoid copy construction of PaintPropertyBindersJohn Firebaugh2017-03-154-10/+19
* [core] Never join coincident start/end points of LineStringsJohn Firebaugh2017-03-142-17/+9
* [core] Implement data-driven styling for {text,icon}-{color,opacity,halo-colo...Anand Thakker2017-02-283-24/+44
* [core] Eliminate SpritePatternModeJohn Firebaugh2017-02-143-12/+6
* [core] Combine SpriteAtlas::getPosition with SpriteAtlas::getImageJohn Firebaugh2017-02-143-6/+6
* [core] Make Image saferJohn Firebaugh2017-02-142-2/+2
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-0221-119/+240
* [core] Move fill-outline special case to FillLayer::Impl::evaluateJohn Firebaugh2017-02-021-5/+1
* [core] remove trailing whitespace, add trailing newlines, add space after //Konstantin Käfer2017-01-272-2/+2
* [core] fix rendering 180° line joinsKonstantin Käfer2017-01-231-4/+12
* [core] Restore GL_KHR_debug messages in release buildsJohn Firebaugh2017-01-171-2/+0
* [core] Update gl-js for shader changeJohn Firebaugh2016-12-233-7/+6
* [core] clearer pitched line antialiasingAnsis Brammanis2016-12-211-1/+4
* [core, ios] replace `altitude` with `fov`Ansis Brammanis2016-12-211-2/+2
* [core] Fix debug renderingJohn Firebaugh2016-12-131-2/+2
* [core] Implement circle-stroke propertiesJohn Firebaugh2016-12-091-0/+3
* [core] Use indexed rendering everywhereJohn Firebaugh2016-12-018-65/+78
* [build] move logging to utilKonstantin Käfer2016-11-223-3/+3
* [core] Sort symbol render tiles prior to renderingBruno de Oliveira Abinader2016-11-181-1/+1
* [core] Cleanup symbol clippingBruno de Oliveira Abinader2016-11-181-13/+5
* [core] Convert style properties to a tuple-based approachJohn Firebaugh2016-11-1710-63/+65
* [core] update native for line property function shaders changes (#6658)Molly Lloyd2016-11-164-8/+10
* [core] Introduce SegmentVectorJohn Firebaugh2016-11-1512-22/+48
* [core] Use indexed rendering for collision boxesJohn Firebaugh2016-11-153-4/+11
* [core] don't initialize with Duration::min() to avoid arithmetic overflowsKonstantin Käfer2016-11-091-2/+2
* [core] don't assign clip IDs to tiles that aren't renderedKonstantin Käfer2016-11-081-0/+1
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-0819-163/+186
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-0820-95/+90
* [core] Make attribute binding more similar to uniform bindingJohn Firebaugh2016-11-0811-42/+38
* [core] force explicit initialization of uniform valuesKonstantin Käfer2016-11-077-50/+51
* [core] remove Uniforms::value in favor of direct constructionKonstantin Käfer2016-11-077-14/+14
* [core] remove gl.hpp from all headers that don't need itKonstantin Käfer2016-11-044-6/+1
* [core] move pixel blitting to gl::ContextKonstantin Käfer2016-11-041-7/+2
* [core] move framebuffer reading to gl::ContextKonstantin Käfer2016-11-041-34/+7
* [core] add state tracking to pixel transferKonstantin Käfer2016-11-041-3/+5
* [core] add state tracking to pixel store packing alignmentKonstantin Käfer2016-11-041-10/+8
* [core] Set bucket segments to initialize emptyBruno de Oliveira Abinader2016-11-028-12/+11
* [core] convert FrameHistory to use managed texture handlingKonstantin Käfer2016-11-012-62/+21
* [core] convert LineAtlas to use managed texture handlingKonstantin Käfer2016-11-012-2/+2
* [core] convert GlyphAtlas to use managed texture handlingKonstantin Käfer2016-11-011-1/+1
* [core] convert SpriteAtlas to use managed texture handlingKonstantin Käfer2016-11-011-2/+2
* Revert "[core] Don't use GL_LINEAR if panning w/o rotation nor pitch"Bruno de Oliveira Abinader2016-11-011-1/+1
* [core] fix depth/stencil visualizationKonstantin Käfer2016-11-011-5/+17
* [core] Use numeric_limits<>::max() for checking element groupsBruno de Oliveira Abinader2016-10-317-29/+28