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path: root/src/mbgl/renderer
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* [core] Remove unused RenderLayer::cloneJohn Firebaugh2017-05-1217-51/+0
* [core] Immutable ImplsJohn Firebaugh2017-05-1232-128/+235
* [tidy] modernize-use-overrideBruno de Oliveira Abinader2017-05-121-1/+1
* [tidy] modernize-use-autoBruno de Oliveira Abinader2017-05-121-2/+2
* [tidy] llvm-namespace-commentBruno de Oliveira Abinader2017-05-129-9/+9
* [core] delegate light changes to render lightIvo van Dongen2017-05-082-6/+27
* [core] generated accessor methods on lightIvo van Dongen2017-05-082-3/+1
* [core] render lightIvo van Dongen2017-05-083-1/+44
* [core] Reuse fill-extrusion textures between frames (#8896)Lauren Budorick2017-05-082-9/+13
* [core] Omnibus Style::update methodJohn Firebaugh2017-05-042-4/+32
* [core] UpdateParameters ⇢ TileParametersJohn Firebaugh2017-05-0410-21/+21
* [core] Calculate hasPendingTransitions functionally rather than statefullyJohn Firebaugh2017-05-0317-19/+45
* [core] Move render-related sources out of style directory/namespaceJohn Firebaugh2017-05-0336-51/+866
* [core] Refactor Source::*Impls into RenderSources and TilePyramidJohn Firebaugh2017-05-0214-5/+931
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-2714-37/+483
* [core] Tweak handling of annotation special case SpriteAtlasJohn Firebaugh2017-04-264-5/+6
* [core] split off render layersIvo van Dongen2017-04-2542-115/+1139
* [core] fix an issue with lines that have duplicate points (#8808)Vladimir Agafonkin2017-04-241-4/+13
* [core] account for property functions in query rendered featuresIvo van Dongen2017-04-197-0/+84
* [core] Add DDS support for {text,icon}-size (#8593)Anand Thakker2017-04-063-8/+32
* [core] Introduce a fully-evaluated tuple type for layout propertiesJohn Firebaugh2017-03-313-4/+4
* [core] Refactor OpenGL extension loading mechanismKonstantin Käfer2017-03-232-12/+12
* [core] Move OpenGL extension initialization to BackendKonstantin Käfer2017-03-231-2/+0
* [core] cache binary shaders on AndroidKonstantin Käfer2017-03-222-7/+11
* [core] Prefer std::map to std::unordered_map for smaller binary sizeJohn Firebaugh2017-03-215-6/+6
* [core] Avoid copy construction of PaintPropertyBindersJohn Firebaugh2017-03-154-10/+19
* [core] Never join coincident start/end points of LineStringsJohn Firebaugh2017-03-142-17/+9
* [core] Implement data-driven styling for {text,icon}-{color,opacity,halo-colo...Anand Thakker2017-02-283-24/+44
* [core] Eliminate SpritePatternModeJohn Firebaugh2017-02-143-12/+6
* [core] Combine SpriteAtlas::getPosition with SpriteAtlas::getImageJohn Firebaugh2017-02-143-6/+6
* [core] Make Image saferJohn Firebaugh2017-02-142-2/+2
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-0221-119/+240
* [core] Move fill-outline special case to FillLayer::Impl::evaluateJohn Firebaugh2017-02-021-5/+1
* [core] remove trailing whitespace, add trailing newlines, add space after //Konstantin Käfer2017-01-272-2/+2
* [core] fix rendering 180° line joinsKonstantin Käfer2017-01-231-4/+12
* [core] Restore GL_KHR_debug messages in release buildsJohn Firebaugh2017-01-171-2/+0
* [core] Update gl-js for shader changeJohn Firebaugh2016-12-233-7/+6
* [core] clearer pitched line antialiasingAnsis Brammanis2016-12-211-1/+4
* [core, ios] replace `altitude` with `fov`Ansis Brammanis2016-12-211-2/+2
* [core] Fix debug renderingJohn Firebaugh2016-12-131-2/+2
* [core] Implement circle-stroke propertiesJohn Firebaugh2016-12-091-0/+3
* [core] Use indexed rendering everywhereJohn Firebaugh2016-12-018-65/+78
* [build] move logging to utilKonstantin Käfer2016-11-223-3/+3
* [core] Sort symbol render tiles prior to renderingBruno de Oliveira Abinader2016-11-181-1/+1
* [core] Cleanup symbol clippingBruno de Oliveira Abinader2016-11-181-13/+5
* [core] Convert style properties to a tuple-based approachJohn Firebaugh2016-11-1710-63/+65
* [core] update native for line property function shaders changes (#6658)Molly Lloyd2016-11-164-8/+10
* [core] Introduce SegmentVectorJohn Firebaugh2016-11-1512-22/+48
* [core] Use indexed rendering for collision boxesJohn Firebaugh2016-11-153-4/+11
* [core] don't initialize with Duration::min() to avoid arithmetic overflowsKonstantin Käfer2016-11-091-2/+2