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path: root/src/mbgl/renderer
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* [core] implement terrain renderingupstream/terrain-renderingKonstantin Käfer2016-11-024-0/+170
* [core] Set bucket segments to initialize emptyBruno de Oliveira Abinader2016-11-028-12/+11
* [core] convert FrameHistory to use managed texture handlingKonstantin Käfer2016-11-012-62/+21
* [core] convert LineAtlas to use managed texture handlingKonstantin Käfer2016-11-012-2/+2
* [core] convert GlyphAtlas to use managed texture handlingKonstantin Käfer2016-11-011-1/+1
* [core] convert SpriteAtlas to use managed texture handlingKonstantin Käfer2016-11-011-2/+2
* Revert "[core] Don't use GL_LINEAR if panning w/o rotation nor pitch"Bruno de Oliveira Abinader2016-11-011-1/+1
* [core] fix depth/stencil visualizationKonstantin Käfer2016-11-011-5/+17
* [core] Use numeric_limits<>::max() for checking element groupsBruno de Oliveira Abinader2016-10-317-29/+28
* [core] Don't use GL_LINEAR if panning w/o rotation nor pitchBruno de Oliveira Abinader2016-10-311-1/+1
* [core] Use overscaledZ for scale in collision box shaderBruno de Oliveira Abinader2016-10-311-1/+2
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-2824-1241/+534
* [core] Methods don't need to be Painter instance methodsJohn Firebaugh2016-10-282-32/+28
* [core] change std::array<uint16_t, 2> to mbgl::SizeKonstantin Käfer2016-10-275-28/+29
* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-254-44/+46
* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-255-19/+32
* [core] Disable stencil test when rendering collision boxesBruno de Oliveira Abinader2016-10-121-3/+1
* [core] Rationalize shader namesJohn Firebaugh2016-10-0616-74/+74
* [core] Adhere to vertices/vertexBuffer naming conventionJohn Firebaugh2016-10-058-23/+23
* [core] TextureRectVertex ⇢ SymbolVertexJohn Firebaugh2016-10-051-5/+5
* [core] Make ElementGroup saferJohn Firebaugh2016-10-0510-125/+130
* [core] Put VertexArrayObject in gl namespaceJohn Firebaugh2016-10-054-8/+9
* [core] Move shader and uniform to gl directoryJohn Firebaugh2016-10-051-1/+1
* [core] Refactor BufferJohn Firebaugh2016-10-0518-196/+279
* [core] Don't refer to geometry coordinates as "vertices"John Firebaugh2016-10-051-57/+57
* [core] remove Raster object in favor of a more low-level Texture objectKonstantin Käfer2016-10-042-15/+16
* [core] only load debug extensions in debug modeKonstantin Käfer2016-09-291-0/+2
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-2917-95/+112
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-2725-133/+118
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-2725-250/+250
* [core] move GL value accessors to gl::value namespaceKonstantin Käfer2016-09-272-6/+4
* [core] store viewport and FBO bindingKonstantin Käfer2016-09-272-1/+9
* [core] track VAOs and BuffersKonstantin Käfer2016-09-2620-97/+129
* [core] Don't use depth test unless text is pitch-aligned to map (#6404)Young Hahn2016-09-221-8/+4
* [core] Convert uses of std::set to std::unordered_set (#6325)Lucas Wojciechowski2016-09-193-4/+4
* [core] Merge GlyphStore and GlyphAtlasJohn Firebaugh2016-09-192-2/+2
* [core] #3980 - Putting friend class SymbolLayout backBrad Leege2016-09-141-0/+1
* [core] #3980 - Switching Core GL instances of map to unordered_mapBrad Leege2016-09-141-1/+0
* [core] Avoid gratuitous SymbolBucket creationJohn Firebaugh2016-09-141-1/+2
* [core] Extract SymbolLayout from SymbolBucketJohn Firebaugh2016-09-143-689/+53
* [core] change bool *AlongLine to SymbolPlacementTypeKonstantin Käfer2016-09-072-28/+30
* [core] change bool round to LinePatternCapKonstantin Käfer2016-09-071-2/+4
* [core] change bool overdraw to PaintMode::OverdrawKonstantin Käfer2016-09-0712-55/+83
* [core] change bool wrap/repeating to enum class SpritePatternModeKonstantin Käfer2016-09-074-7/+13
* [core] Delete the now-unused ptr.hppJohn Firebaugh2016-09-061-1/+0
* [core] set correct depth values for CustomLayer so compositing worksKonstantin Käfer2016-08-221-0/+5
* [core] add ability show visualize the depth buffer to the GLFW and macOS appKonstantin Käfer2016-08-193-0/+43
* [core] Use NDEBUG instead of DEBUGBruno de Oliveira Abinader2016-08-053-12/+8
* [core] Make MapDebugOptions::StencilClip a no-op in Release modeBruno de Oliveira Abinader2016-07-203-0/+7
* [core] Make MapDebugOptions::Overdraw a no-op in Release modeBruno de Oliveira Abinader2016-07-202-0/+12