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path: root/src/mbgl/renderer
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* Fix unit tests:Chris Loer2017-11-061-1/+1
* Rename CollisionBoxOpacityAttributes -> CollisionBoxDynamicAttributes.Chris Loer2017-11-063-19/+19
* Switch to "one-phase" tile loading:Chris Loer2017-11-061-0/+9
* throttle placementupstream/start-collision-throttleAnsis Brammanis2017-11-031-6/+17
* fade symbols across tiles (#10361)Ansis Brammanis2017-11-023-4/+18
* Changes for circle-ci clang-tidy.Chris Loer2017-11-011-2/+2
* Make sure to sort all symbol buckets the first time we get them ready for upl...Chris Loer2017-11-012-2/+2
* Disable tile clipping for symbols.Chris Loer2017-11-011-3/+3
* Don't do fade animations in MapMode::StillChris Loer2017-11-012-3/+3
* Starting on sorting.Chris Loer2017-10-312-4/+89
* First implementation of queryRenderedSymbolsChris Loer2017-10-3112-15/+28
* Re-enable vertical glyph support.Chris Loer2017-10-311-7/+3
* fix flickering [skip ci]Ansis Brammanis2017-10-311-1/+1
* Hook up "showCollisionBoxes" logic where "setPlacementConfig" logic used to be.Chris Loer2017-10-312-10/+2
* Hook up tile distance calculation.Chris Loer2017-10-311-3/+2
* Stop doing collision detection in background.Chris Loer2017-10-311-3/+2
* upload symbol opacity buffers in main upload pass [skip ci]Ansis Brammanis2017-10-313-25/+75
* keep rendering until labels fade in [skip ci]Ansis Brammanis2017-10-312-7/+15
* implement fading within tiles [skip ci]Ansis Brammanis2017-10-315-14/+22
* Initial implementation of debug collision circlesChris Loer2017-10-313-4/+57
* use the values in the collisionbox opacity buffer [skip ci]Ansis Brammanis2017-10-312-4/+4
* Starting implementation of debug collision boxes.Chris Loer2017-10-314-8/+15
* start running new placement [skip ci]Ansis Brammanis2017-10-316-198/+31
* update shaders and create symbol opacity bufferAnsis Brammanis2017-10-313-0/+7
* Initial implementation of "PlacementState": intended to be used by renderer t...Chris Loer2017-10-313-0/+176
* Remove FrameHistory. This will disable zoom-based collisions until foreground...Chris Loer2017-10-317-140/+2
* Port viewport-collision changes to symbol_projection.cpp:Chris Loer2017-10-312-5/+12
* [core] don't generate clip IDs for buckets/layers that don't need to be clippedKonstantin Käfer2017-10-172-0/+8
* [core] Move SourceType to the 'style' namespaceAnand Thakker2017-10-165-5/+5
* [core] make forcing cache/network only more explicitKonstantin Käfer2017-10-121-2/+2
* [core] custom layer - add contextLost callbackIvo van Dongen2017-09-221-2/+6
* [core] send signal to RenderCustomLayer when gl context has been lostIvo van Dongen2017-09-225-1/+27
* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-217-114/+142
* [core] Bypass GeoJSON tile data update if tileID zoom is above source's maxZoomBruno de Oliveira Abinader2017-09-151-5/+8
* [core] Reset zoom history state in still modeBruno de Oliveira Abinader2017-09-151-2/+9
* [core] Do not cache stale tilesBruno de Oliveira Abinader2017-09-142-23/+20
* [core] Precompute if has image diffs when updating sourcesBruno de Oliveira Abinader2017-09-141-5/+3
* [core] Clear atlasImage rect for a removed patternBruno de Oliveira Abinader2017-09-131-0/+7
* [core] Rename for clarity: ActiveTexture → ActiveTextureUnitJohn Firebaugh2017-09-111-2/+2
* [core] Fix z-fighting of translucent fillsJohn Firebaugh2017-09-081-1/+3
* [core] Remove debug::renderTreeLauren Budorick2017-09-071-21/+0
* [core] move annotation tile updates to rendererIvo van Dongen2017-08-311-0/+3
* [core] Clear RenderGeoJSONSource tilePyramid if no data is availableBruno de Oliveira Abinader2017-08-301-6/+11
* [core] Added GeometryTileWorker-owned image correlation IDBruno de Oliveira Abinader2017-08-252-11/+11
* [core] No need to skip glClear optimization in overdraw modeJohn Firebaugh2017-08-241-5/+0
* [core] Eliminate temporary sources setJohn Firebaugh2017-08-241-11/+8
* [core] Clean up includes and forward declarationsJohn Firebaugh2017-08-243-25/+13
* [core] Inline Renderer::Impl::doRenderJohn Firebaugh2017-08-242-38/+22
* [core] Remove unnecessary members from UpdateParametersJohn Firebaugh2017-08-242-6/+2
* [core] Create BackendScopes in Renderer, assert in ImplJohn Firebaugh2017-08-242-9/+7