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path: root/src/mbgl/renderer
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* [core] Use unique ID in hillshade and hillshade_prepare draw.Aleksandar Stojiljkovic2019-06-061-2/+2
* [core] Fix symbol rendering under opaque fill layersJuha Alanen2019-06-042-15/+4
* [core] Update comments for pattern atlasMikhail Pozdnyakov2019-06-042-5/+5
* [core] Introduce PatternAtlasMikhail Pozdnyakov2019-06-0410-164/+215
* [core] Remove ImageManager from upload parametersMikhail Pozdnyakov2019-06-047-21/+16
* [core] fix warnings with Xcode 11's updated Clang versionKonstantin Käfer2019-06-041-1/+1
* [core] Use fresh transform state for bucket vertices update in placementMikhail Pozdnyakov2019-06-034-6/+7
* [core] Avoid unneeded update of symbol dynamic vertex bufferMikhail Pozdnyakov2019-06-031-3/+6
* [core] Fix: fill-extrusion-vertical-gradient was ignored. #14784Aleksandar Stojiljkovic2019-05-311-2/+4
* [core] Introduce RenderTileSourceMikhail Pozdnyakov2019-05-2912-358/+148
* [core] end the RenderPass/CommandEncoder before sending eventsKonstantin Käfer2019-05-282-7/+12
* [core] ensure gfx::DrawScopes are uniqueKonstantin Käfer2019-05-283-16/+22
* [core] RenderTile returns textures by const referenceMikhail Pozdnyakov2019-05-286-17/+19
* [core] Placement::placeLayerBucket() -> placeBucket()Mikhail Pozdnyakov2019-05-281-1/+1
* [core] Encapsulate symbol bucket placement code in Placement::placeLayerBucket()Mikhail Pozdnyakov2019-05-285-13/+5
* [core] RenderTile does not expose TileMikhail Pozdnyakov2019-05-2827-71/+168
* FillBucket::triangles could be empty: skip creating buffer and draw. (#14761)Aleksandar Stojiljkovic2019-05-242-12/+14
* [core] SymbolBucket updates complete at placement stageMikhail Pozdnyakov2019-05-247-179/+33
* [core] RenderLayer::render(PaintParameters, RenderSource*) -> render(PaintPar...Mikhail Pozdnyakov2019-05-2225-72/+90
* [core] RenderLayer::setRenderTiles(RenderTiles) -> prepare(LayerPrepareParame...Mikhail Pozdnyakov2019-05-225-10/+18
* [core] Prepare render sources before render layers are initializedMikhail Pozdnyakov2019-05-2221-56/+82
* [core] Forward ImageManagerObserver::onRemoveUnusedStyleImages to MapObserver...Alexander Shalamov2019-05-212-0/+5
* [core] Add onRemoveUnusedStyleImages observer APIAlexander Shalamov2019-05-214-47/+76
* [core] Check if pattern dependencies or pattern positions are missingAlexander Shalamov2019-05-201-8/+18
* [core] Avoid bucket downcasting in PlacementMikhail Pozdnyakov2019-05-193-0/+17
* [core] Remove Bucket::supportsLayerMikhail Pozdnyakov2019-05-1917-46/+1
* [core] Remove RenderLayerSymbolInterfaceMikhail Pozdnyakov2019-05-196-73/+28
* [core] Placement accepts RenderLayer instancesMikhail Pozdnyakov2019-05-193-3/+9
* [core] Avoid unneeded proj matrix calculations in rendererMikhail Pozdnyakov2019-05-191-3/+2
* [core] RenderLayerSymbolInterface is not used in CrossTileSymbolIndexMikhail Pozdnyakov2019-05-197-16/+60
* [core] add gfx::UploadPass, split startRender into prepare and uploadKonstantin Käfer2019-05-1559-306/+549
* [core] don't upload empty buffersKonstantin Käfer2019-05-152-9/+10
* [core] add gfx::CommandEncoder::present()Konstantin Käfer2019-05-151-0/+4
* [core] use unique IDs for DrawScopesKonstantin Käfer2019-05-157-20/+35
* [core] GeometryTile and TileLoader keep strong reference to FileSourceMikhail Pozdnyakov2019-05-142-2/+4
* [core] Create glyph manager at renderer construction timeMikhail Pozdnyakov2019-05-141-5/+2
* [core] RenderTile shall never be created for a not renderable tileMikhail Pozdnyakov2019-05-144-16/+10
* [core] Make the BackgroundScheduler a singletonThiago Marcos P. Santos2019-05-104-10/+0
* [core] Make ActorRef methods constMikhail Pozdnyakov2019-05-101-1/+1
* [core] Schedule invocation of onStyleImageMissing completion callback on the ...Alexander Shalamov2019-05-092-9/+26
* [core] Remove clipping option from RenderTile and style::LayerMikhail Pozdnyakov2019-05-082-2/+0
* [core] upgrade mapbox-gl-js pin to the most recent versionKonstantin Käfer2019-05-083-8/+11
* [core] render extrusions directly in the main framebufferKonstantin Käfer2019-05-086-125/+123
* [core] Placement order matches viewport-y sortMikhail Pozdnyakov2019-05-082-27/+24
* [core] Less strict rules for adding render layers to sourcesMikhail Pozdnyakov2019-04-293-10/+20
* [core] change approach to stencil clipping to (almost) match JSKonstantin Käfer2019-04-2913-97/+130
* [core] Store type of renderable segment when sorting symbols by keyAlexander Shalamov2019-04-261-15/+31
* [core] RendererImpl::dumDebugLogs() -> dumpDebugLogs()Mikhail Pozdnyakov2019-04-253-3/+3
* [core] Create ImageManager at renderer constructionMikhail Pozdnyakov2019-04-251-17/+12
* [core] Pass ImageManager to ImageRequestor's constructorAlexander Shalamov2019-04-252-5/+17