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path: root/src/mbgl/renderer
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* [core] Fix build when building Qt Location plugin for AndroidSudarsana Babu Nagineni2018-08-101-2/+2
* [core] Replace remaining dynamic_cast with static_castBruno de Oliveira Abinader2018-08-082-3/+3
* [core] don't prefetch tiles for geojson sources (#12529)Molly Lloyd2018-08-021-1/+1
* [core] Merge DataDrivenPropertyValue into PropertyValue (#12513)John Firebaugh2018-07-312-20/+20
* [core] Use hand-rolled RTTIJohn Firebaugh2018-07-2425-23/+95
* [core] Check all bucket dynamic_castsJohn Firebaugh2018-07-248-22/+51
* [core] Add `symbol-placement: line-center`Chris Loer2018-07-232-20/+4
* [core] Replace {Source,Camera,Composite}Function with PropertyExpressionJohn Firebaugh2018-07-206-47/+40
* [core] Fix sort order for queryRenderedFeatures when features are filtered.Chris Loer2018-07-031-4/+4
* [core] add raster-resampling property (#12176)upstream/rcleeMolly Lloyd2018-06-211-4/+6
* [core] Use a getter for the BackendScope static variableThiago Marcos P. Santos2018-06-131-7/+15
* [core] always commit placement to fix #11795Ansis Brammanis2018-06-071-6/+4
* [core] don't use floating point versions of pow/logKonstantin Käfer2018-06-042-3/+3
* [core] re-assign ids when lng jumps to avoid flickerAnsis Brammanis2018-05-223-1/+45
* [core] avoid symbol flickering when longitude is wrappedAnsis Brammanis2018-05-221-1/+2
* Merge branch 'release-boba' into masterupstream/fabian-merge-release-4.0.1-masterFabian Guerra2018-05-1714-181/+462
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| * [core] Don't crash when attribute count is exceededKonstantin Käfer2018-05-0314-181/+462
* | Fix bug (always true + incorrect calculation) in fill_extrusion_bucket edgedi...Lauren Budorick2018-05-161-2/+2
* | [core] Only run placement for first layer per SymbolBucketChris Loer2018-05-032-0/+5
* | [core] only index features within tile boundariesAnsis Brammanis2018-04-261-1/+1
* | [core] fix circle querying for scale and alignmentChris Loer2018-04-2627-48/+129
* | [core] fix querying circles across tile boundariesChris Loer2018-04-261-2/+4
* | [core] Streaming TileCover for polygonal regions (#11267)Asheem Mamoowala2018-04-261-0/+1
* | Port global symbol query from GL JS:Chris Loer2018-04-2519-51/+67
* | Merge branch 'release-boba' into masterupstream/fabian-merge-v4.0.0Fabian Guerra2018-04-232-18/+18
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| * [core] Add Projection matrix to CustomLayerRenderParameters to transform web ...Asheem Mamoowala2018-04-051-0/+4
| * Use a host interface for CustomLayer instead of function pointers (#11553)Asheem Mamoowala2018-04-022-18/+14
| * [core] check opengl error state after custom layer invocationsIvo van Dongen2018-03-011-3/+4
| * [core] Don't reuse heatmap render texture on viewport resize.Chris Loer2018-02-221-1/+1
| * [core] Support a range of zooms in TileRange. Accounts for TilePyramid reques...Asheem Mamoowala2018-02-201-2/+5
* | [core] prevent render thread from waking up unneeded on still renderingIvo van Dongen2018-03-141-5/+0
* | [core] Don't reuse heatmap render texture on viewport resize.Chris Loer2018-02-261-1/+1
* | [core] check opengl error state after custom layer invocationsIvo van Dongen2018-02-231-3/+4
* | [core] Support a range of zooms in TileRange. Accounts for TilePyramid reques...Asheem Mamoowala2018-02-191-2/+5
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* [core, ios, macos, android, node] Heatmap layer (#11046)Vladimir Agafonkin2018-02-156-1/+377
* [core] add support for mapzen terrarium (#11154)Molly Lloyd2018-02-142-3/+4
* [core] add maxzoom uniform for raster-dem tilesets (#11134)Molly Lloyd2018-02-144-3/+14
* [core] Rename "onLowMemory" to "reduceMemoryUse".Chris Loer2018-02-1417-24/+24
* [core] fix onLowMemory to release GL buffersChris Loer2018-02-141-1/+1
* [core] Make RendererObserver a public interfaceThiago Marcos P. Santos2018-02-091-35/+0
* [core] align raster-dem tiles to pixel grid (#11119)Molly Lloyd2018-02-061-2/+2
* [core] Account for overscaling in debug collision circles.Chris Loer2018-02-061-1/+2
* Reset tileset-based render sources when any tileset properties changed. (#11042)Asheem Mamoowala2018-02-056-24/+27
* [core] align raster imagery rendering to pixel rid to avoid blurrinessKonstantin Käfer2018-01-244-6/+11
* [core] add raster-dem source type and hillshade layer type (#10642)Molly Lloyd2018-01-2312-3/+602
* Prune unused layers from CrossTileSymbolIndexChris Loer2018-01-191-0/+3
* [core] Synchronize state of CollisionIndex and FeatureIndexes.Chris Loer2018-01-182-0/+14
* [core] fix symbol flickering after data updatesAnsis Brammanis2018-01-111-0/+1
* [core] Account for circle-stroke-width in queryRenderedFeaturesJohn Firebaugh2018-01-102-6/+6
* [core] Use separate shaders for background and clippingLauren Budorick2018-01-096-35/+31