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path: root/src/mbgl/renderer/symbol_bucket.hpp
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* [core] do not call glStencilFunc when we're not clippingKonstantin Käfer2016-04-061-0/+1
* [core] cancel TileID::overscaling()Konstantin Käfer2016-03-081-2/+2
* [core] Coordinate is now GeometryCoordinateBruno de Oliveira Abinader2016-03-011-3/+3
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-5/+5
* [core] Organize files that were in map folder betterJohn Firebaugh2016-02-111-1/+1
* [core] make symbol sort order more deterministicAnsis Brammanis2016-02-021-1/+2
* [core] support tiles with non-4096 extentsAnsis Brammanis2016-02-021-1/+0
* [core] place symbol layers in correct orderAnsis Brammanis2016-01-141-3/+1
* [core] match icon rendering with -jsAnsis Brammanis2016-01-131-0/+1
* [core] always add labels to buffers in MapMode::StillMike Morris2016-01-061-1/+3
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-031-1/+1
* [core] Merge Sprite into SpriteStoreJohn Firebaugh2015-11-121-3/+2
* [core] Eliminate use of ClassProperties for layoutJohn Firebaugh2015-11-101-1/+1
* [core] Eliminate StyleBucketJohn Firebaugh2015-10-301-1/+1
* [core] reparse tiles when new data arrivesKonstantin Käfer2015-10-261-5/+7
* [core] Rationalize style property classes: <type>{Paint,Layout}PropertiesJohn Firebaugh2015-10-221-6/+6
* port minor collision code cleanup, fix #1705Ansis Brammanis2015-08-241-7/+14
* Updates to labels along linesNicki Dlugash2015-07-091-1/+3
* use SpriteStore from the SpriteAtlasKonstantin Käfer2015-07-081-1/+0
* fix android compile errorsAnsis Brammanis2015-06-021-2/+2
* sort overlapping symbols in the y directionAnsis Brammanis2015-06-021-4/+6
* Reparse tiles when zoom level > source maxzoomAnsis Brammanis2015-05-281-1/+2
* redo placement when map rotatesAnsis Brammanis2015-05-201-18/+25
* Merge branch 'master' into new-labellingAnsis Brammanis2015-05-191-10/+11
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| * Always request the SymbolBucket dependencies at the first passThiago Marcos P. Santos2015-05-151-11/+8
| * Do not process buckets depending on Glyphs that were not loadedThiago Marcos P. Santos2015-05-051-0/+3
| * Move the Sprite handling to ResourceLoaderThiago Marcos P. Santos2015-05-051-2/+1
| * rename prepare => upload and determine passes per layer instead of per bucketKonstantin Käfer2015-05-041-1/+1
| * add prepare() functionKonstantin Käfer2015-05-041-2/+2
| * remove hasData() from Bucket interfaceKonstantin Käfer2015-05-041-1/+1
* | Merge master @ 353e5661deJason Wray2015-04-271-1/+1
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| * Tile::ID ⇢ TileIDJohn Firebaugh2015-04-061-1/+1
* | Merge branch 'master' into new-labellingAnsis Brammanis2015-04-031-6/+3
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| * some cleanupKonstantin Käfer2015-04-021-4/+0
| * Eliminate some unnecessary pointer indirectionJohn Firebaugh2015-03-311-3/+3
* | remove old symbol collision typesAnsis Brammanis2015-04-021-4/+4
* | don't add upside-down glyphs to buffersAnsis Brammanis2015-04-011-1/+1
* | port SymbolBucket::placeFeaturesAnsis Brammanis2015-04-011-5/+5
* | port collision box debug renderingAnsis Brammanis2015-04-011-0/+11
* | start porting CollisionTile and CollisionFeatureAnsis Brammanis2015-04-011-2/+3
* | start porting symbol bucket changesAnsis Brammanis2015-04-011-13/+22
* | remove in-shader label flippingAnsis Brammanis2015-03-301-1/+1
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* Index glyph use by tile pointer value, not tile IDJohn Firebaugh2015-03-131-1/+1
* Remove unused declarationJohn Firebaugh2015-03-131-3/+0
* Remove needless indirectionJohn Firebaugh2015-03-131-4/+0
* Rework GeometryTile* interfaceJohn Firebaugh2015-03-091-5/+11
* move to shared pointers for queried layers passed to bucketsJustin R. Miller2015-03-091-2/+2
* move to abstract interfaces to more be in line with original APIJustin R. Miller2015-03-091-3/+3
* move to abstract base classes & shared pointersJustin R. Miller2015-03-091-2/+3
* refs #928: bookmarking working build of refactorJustin R. Miller2015-03-091-6/+4