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path: root/src/mbgl/renderer/sources/render_raster_source.cpp
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* [core] TilePyramid::update accepts source implMikhail Pozdnyakov2020-04-201-4/+2
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* [core] Add setMaxOverscaleFactorForParentTilesAlexander Shalamov2020-04-011-1/+2
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* [core] Override default prefetch delta if source has it's own settingAlexander Shalamov2020-02-111-11/+11
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* [core] Introduce RenderTileSetSource classMikhail Pozdnyakov2019-07-221-31/+13
| | | | Encapsulates the tiles update logic based on the given tile set.
* [core] Avoid unneeded tile sets copying at sources codeMikhail Pozdnyakov2019-07-221-5/+5
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* [core] Render sources keep the existing tiles until the new tileset is readyMikhail Pozdnyakov2019-07-221-4/+8
| | | | | In Continuous map mode, keep the existing tiles if the new tileset is not yet available, thus providing smart style transitions without flickering.
* [core] Improve performance for query rendered featuresAlexander Shalamov2019-07-091-1/+1
| | | | | - query rendered symbols only from layers that support it - remove unnecessary iterations over vectors
* [core] TilePyramid::getRenderTiles -> getRenderedTilesMikhail Pozdnyakov2019-06-101-1/+1
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* [core] Refactor tile pyramidMikhail Pozdnyakov2019-06-101-1/+1
| | | | | | | Tile pyramid is no longer operating with `RenderTiles` and does not perform rendering operations (upload, finish render). Render tiles belong to rendering, and tile pyramid belongs to orchestration.
* [core] Introduce RenderTileSourceMikhail Pozdnyakov2019-05-291-35/+3
| | | | | | | RenderTileSource is a base class for the render sources that provide render tiles. * Removes repeated code * Simplifies render source code refactoring and improves readability
* [core] RenderTile does not expose TileMikhail Pozdnyakov2019-05-281-0/+8
| | | | | | RenderTile and Tile will be split when ochestration movces to a separate thread. This PR improves encapsulation of Tiles management: now performed within TilePyramid.
* [core] Prepare render sources before render layers are initializedMikhail Pozdnyakov2019-05-221-1/+1
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* [core] add gfx::UploadPass, split startRender into prepare and uploadKonstantin Käfer2019-05-151-2/+6
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* [core] Introduce `LayerRenderData`. Source::update() accepts layer properties.Mikhail Pozdnyakov2019-04-171-1/+1
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* [core] TilePyramid has sorted render tilesMikhail Pozdnyakov2019-01-161-3/+1
| | | | Thus we obviate unneeded extra sorting of render tiles at each render layer.
* [core] fix circle querying for scale and alignmentChris Loer2018-04-261-1/+2
| | | | | | | This fixes circle querying for cases where either circle-pitch-alignment=map or circle-pitch-scaling=viewport
* Port global symbol query from GL JS:Chris Loer2018-04-251-2/+1
| | | | | | | - Symbol querying is now global instead of per-tile - Symbols that bleed over tile boundaries no longer missed in queries - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change) - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
* [core] Rename "onLowMemory" to "reduceMemoryUse".Chris Loer2018-02-141-2/+2
| | | | | Android still calls "reduceMemoryUse" only while handling a low memory event. iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
* Reset tileset-based render sources when any tileset properties changed. (#11042)Asheem Mamoowala2018-02-051-7/+8
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* Support TileJSON bounds property (#10701)Asheem Mamoowala2018-01-051-0/+1
| | | | | | | | * [core] Parse TileJSON bounds property * [core] Add TileRange and LatLngBounds::contains(CanonicalTileID) Move LatLngBounds::contains impl to cpp file * [core] Skip tile creation outside of tileset bounds * [core] Fix TileRange for wrapped bounds and use for CustomTileLoader instead of LatLngBounds comparisons for tiles.
* [core] Update queryRenderedFeatures to use global CollisionIndex.Chris Loer2017-11-171-1/+2
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* [core] Avoid RenderStyle dependency in query codeJohn Firebaugh2017-08-241-1/+1
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* [core] generate masks for raster tiles to avoid painting over childrenKonstantin Käfer2017-07-241-0/+2
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* [core] Refactor Painter awayJohn Firebaugh2017-07-191-4/+4
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* [core] std::vector can be bracket-initializedBruno de Oliveira Abinader2017-07-191-2/+2
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* [core] GCC 4.9 bracket initialization issuesBruno de Oliveira Abinader2017-07-121-2/+2
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* [core] refactor ClipID generationKonstantin Käfer2017-07-061-1/+1
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* [core] remove tile cache size setterIvo van Dongen2017-06-271-4/+0
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* [core] Parallelism in {start,finish}Render parametersJohn Firebaugh2017-06-131-2/+2
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* [core] Split RenderStyle from StyleJohn Firebaugh2017-06-051-1/+1
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* [core] Refactor RenderSource updatesJohn Firebaugh2017-06-051-27/+31
| | | | | | | * Eliminate updateBatch in favor of diffing layers and detecting changes to properties upon which layout depends. * Replace RenderSource::{update,remove,invalidate,reload}Tiles with a single update method * Replace TilePyramid::{update,remove,invalidate,reload}Tiles with a single update method * Remove Style& dependency TODO from GeometryTile and TileParameters
* [core] Thread Style parameter through queryRenderedFeaturesJohn Firebaugh2017-06-051-0/+1
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* [core] Immutable ImplsJohn Firebaugh2017-05-121-5/+8
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* [core] UpdateParameters ⇢ TileParametersJohn Firebaugh2017-05-041-1/+1
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* [core] Refactor Source::*Impls into RenderSources and TilePyramidJohn Firebaugh2017-05-021-0/+87