| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
This fixes circle querying for cases where either
circle-pitch-alignment=map
or
circle-pitch-scaling=viewport
|
|
|
|
|
|
|
| |
- Symbol querying is now global instead of per-tile
- Symbols that bleed over tile boundaries no longer missed in queries
- Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change)
- Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
|
|
|
|
|
|
|
|
|
|
| |
* add maxzoom uniform to support external tilesets
* update git sha for gl-js
* try and fix android crash
* name default maxzoom constant
|
|
|
|
|
| |
Android still calls "reduceMemoryUse" only while handling a low memory event.
iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
|
| |
|
|
|