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path: root/src/mbgl/renderer/sources/render_raster_dem_source.hpp
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* [core] fix circle querying for scale and alignmentChris Loer2018-04-261-1/+2
| | | | | | | This fixes circle querying for cases where either circle-pitch-alignment=map or circle-pitch-scaling=viewport
* Port global symbol query from GL JS:Chris Loer2018-04-251-2/+1
| | | | | | | - Symbol querying is now global instead of per-tile - Symbols that bleed over tile boundaries no longer missed in queries - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change) - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
* [core] add maxzoom uniform for raster-dem tilesets (#11134)Molly Lloyd2018-02-141-0/+5
| | | | | | | | | | * add maxzoom uniform to support external tilesets * update git sha for gl-js * try and fix android crash * name default maxzoom constant
* [core] Rename "onLowMemory" to "reduceMemoryUse".Chris Loer2018-02-141-1/+1
| | | | | Android still calls "reduceMemoryUse" only while handling a low memory event. iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
* Reset tileset-based render sources when any tileset properties changed. (#11042)Asheem Mamoowala2018-02-051-1/+1
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* [core] add raster-dem source type and hillshade layer type (#10642)Molly Lloyd2018-01-231-0/+54