Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | [core] move VertexBuffer<> to gfx namespace | Konstantin Käfer | 2019-03-06 | 1 | -4/+4 |
* | [core] move IndexBuffer to gfx namespace | Konstantin Käfer | 2019-03-06 | 1 | -3/+3 |
* | [core] remove unused template parameter from gl::IndexBuffer | Konstantin Käfer | 2019-03-06 | 1 | -2/+2 |
* | [core] move draw mode and primitives to gfx namespace | Konstantin Käfer | 2019-03-01 | 1 | -2/+2 |
* | [core] extract attribute structs and gl::Vertex to separate namespace | Konstantin Käfer | 2019-03-01 | 1 | -1/+1 |
* | [core] Split layer type specific code in mbgl::Programs | Mikhail Pozdnyakov | 2019-01-11 | 1 | -0/+3 |
* | [core] Use separate shaders for background and clipping | Lauren Budorick | 2018-01-09 | 1 | -2/+2 |
* | Preserve depth buffer between 3D layers + optimize render order (#9931) | Lauren Budorick | 2017-09-21 | 1 | -2/+3 |
* | [core] Refactor Painter away | John Firebaugh | 2017-07-19 | 1 | -0/+38 |