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path: root/src/mbgl/renderer/render_pass.hpp
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* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-211-0/+1
* [core] Added MBGL_CONSTEXPR to satisfy GCC 4.9Bruno de Oliveira Abinader2017-07-121-3/+4
* [core] change bool overdraw to PaintMode::OverdrawKonstantin Käfer2016-09-071-0/+6
* [core] Cleaned up enum classesBruno de Oliveira Abinader2016-06-181-5/+5
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [core] Added mbgl::underlying_typeBruno de Oliveira Abinader2016-04-281-5/+4
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-031-1/+1
* rename prepare => upload and determine passes per layer instead of per bucketKonstantin Käfer2015-05-041-0/+31