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path: root/src/mbgl/renderer/raster_bucket.cpp
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* [core] split off render layersIvo van Dongen2017-04-251-3/+3
* [core] Update gl-js for shader changeJohn Firebaugh2016-12-231-3/+2
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-1/+1
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-16/+0
* [core] Put VertexArrayObject in gl namespaceJohn Firebaugh2016-10-051-2/+2
* [core] Refactor BufferJohn Firebaugh2016-10-051-2/+2
* [core] remove Raster object in favor of a more low-level Texture objectKonstantin Käfer2016-10-041-11/+10
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-0/+2
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-7/+6
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-6/+6
* [core] track VAOs and BuffersKonstantin Käfer2016-09-261-1/+1
* [core] Pass RenderTile rather than individual parametersJohn Firebaugh2016-07-111-3/+2
* [core] Introduce PaintParametersJohn Firebaugh2016-07-111-1/+2
* [core] track texture state to avoid redundand bindsKonstantin Käfer2016-07-081-6/+4
* [core] refactor Raster and allow explicit mipmapping levelsKonstantin Käfer2016-07-041-2/+2
* [core] Update RasterShaderBruno de Oliveira Abinader2016-07-021-2/+6
* [core] Merge TexturePool into ObjectStore; pool all textures (#5477)John Firebaugh2016-06-271-4/+3
* [core] remove TexturePool dependency from Raster constructorKonstantin Käfer2016-06-221-8/+8
* [tidy] Check llvm-namespace-commentBruno de Oliveira Abinader2016-06-131-1/+1
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-2/+6
* [core] Runtime style layer APIJohn Firebaugh2016-06-021-1/+1
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-5/+5
* [core] move Painter and dependents to new *TileID classesKonstantin Käfer2016-05-101-2/+2
* [core] always set activeTexture before binding a textureAnsis Brammanis2016-04-141-1/+0
* [core] do not call glStencilFunc when we're not clippingKonstantin Käfer2016-04-061-0/+4
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-5/+5
* [gl] Moved TexturePool to gl namespaceBruno de Oliveira Abinader2016-02-181-1/+1
* Eliminate boolean return codeJohn Firebaugh2015-12-221-2/+2
* [core] Replace StyleLayerType with RTTIJohn Firebaugh2015-12-071-1/+1
* [core] Rewrite image handlingJohn Firebaugh2015-11-251-1/+1
* [core] Eliminate use of ClassProperties for layoutJohn Firebaugh2015-11-101-3/+2
* [core] Introduce StyleLayer subclassesJohn Firebaugh2015-10-221-2/+3
* [core] Rationalize style property classes: <type>{Paint,Layout}PropertiesJohn Firebaugh2015-10-221-1/+1
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-141-1/+1
* Report errors when parsing raster tilesThiago Marcos P. Santos2015-07-021-2/+2
* Cleaned up #defines for BUFFER_OFFSETBruno de Oliveira Abinader2015-06-181-4/+0
* rename prepare => upload and determine passes per layer instead of per bucketKonstantin Käfer2015-05-041-1/+2
* upload all GL objects before rendering a frameKonstantin Käfer2015-05-041-0/+3
* add prepare() functionKonstantin Käfer2015-05-041-2/+7
* add upload API to gl objectsKonstantin Käfer2015-05-041-7/+0
* remove some unused includesKonstantin Käfer2015-04-281-0/+5
* Tile::ID ⇢ TileIDJohn Firebaugh2015-04-061-1/+1
* pass StyleLayer objects as const ref instead of a shared pointerKonstantin Käfer2015-03-061-1/+2
* rename StyleBucket* => StyleLayout*Konstantin Käfer2015-02-171-2/+2
* Remove support for prerendered layersJohn Firebaugh2015-01-211-1/+0
* update error reporting functionKonstantin Käfer2014-12-101-2/+2
* Use CHECK_ERROR on every GL callLeith Bade2014-12-101-2/+2
* make most headers privateKonstantin Käfer2014-12-041-0/+36