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path: root/src/mbgl/renderer/painter_symbol.cpp
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* [core] Tweak handling of annotation special case SpriteAtlasJohn Firebaugh2017-04-261-1/+1
* [core] split off render layersIvo van Dongen2017-04-251-6/+6
* [core] Add DDS support for {text,icon}-size (#8593)Anand Thakker2017-04-061-6/+16
* [core] Implement data-driven styling for {text,icon}-{color,opacity,halo-colo...Anand Thakker2017-02-281-16/+30
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-2/+11
* [core] Cleanup symbol clippingBruno de Oliveira Abinader2016-11-181-13/+5
* [core] Convert style properties to a tuple-based approachJohn Firebaugh2016-11-171-2/+2
* [core] Use indexed rendering for collision boxesJohn Firebaugh2016-11-151-1/+3
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-15/+12
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-17/+17
* [core] force explicit initialization of uniform valuesKonstantin Käfer2016-11-071-4/+4
* [core] remove Uniforms::value in favor of direct constructionKonstantin Käfer2016-11-071-2/+2
* [core] convert LineAtlas to use managed texture handlingKonstantin Käfer2016-11-011-1/+1
* [core] convert GlyphAtlas to use managed texture handlingKonstantin Käfer2016-11-011-1/+1
* [core] convert SpriteAtlas to use managed texture handlingKonstantin Käfer2016-11-011-2/+2
* Revert "[core] Don't use GL_LINEAR if panning w/o rotation nor pitch"Bruno de Oliveira Abinader2016-11-011-1/+1
* [core] Don't use GL_LINEAR if panning w/o rotation nor pitchBruno de Oliveira Abinader2016-10-311-1/+1
* [core] Use overscaledZ for scale in collision box shaderBruno de Oliveira Abinader2016-10-311-1/+2
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-220/+91
* [core] change std::array<uint16_t, 2> to mbgl::SizeKonstantin Käfer2016-10-271-1/+1
* [core] Disable stencil test when rendering collision boxesBruno de Oliveira Abinader2016-10-121-3/+1
* [core] Rationalize shader namesJohn Firebaugh2016-10-061-5/+5
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-12/+14
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-9/+9
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-25/+25
* [core] track VAOs and BuffersKonstantin Käfer2016-09-261-6/+5
* [core] Don't use depth test unless text is pitch-aligned to map (#6404)Young Hahn2016-09-221-8/+4
* [core] Merge GlyphStore and GlyphAtlasJohn Firebaugh2016-09-191-1/+1
* [core] change bool overdraw to PaintMode::OverdrawKonstantin Käfer2016-09-071-4/+4
* [core] Move translatedMatrix to RenderTileJohn Firebaugh2016-07-111-4/+5
* [core] Pass RenderTile rather than individual parametersJohn Firebaugh2016-07-111-15/+12
* [core] Introduce PaintParametersJohn Firebaugh2016-07-111-6/+7
* [core] Introduce non-anonymous Shaders classJohn Firebaugh2016-07-111-7/+5
* [core] track texture state to avoid redundand bindsKonstantin Käfer2016-07-081-10/+4
* [core] Make extrudeScale calculations more similar to JSJohn Firebaugh2016-07-071-14/+19
* [core] move shaders to anon struct and alias themKonstantin Käfer2016-07-071-19/+20
* [core] Fix overdraw mode on LinuxBruno de Oliveira Abinader2016-07-011-16/+19
* [core] s/Wireframe/Overdraw/gBruno de Oliveira Abinader2016-06-201-2/+2
* [core] Refactor wireframe to match JS overdraw modeBruno de Oliveira Abinader2016-06-201-2/+2
* Color class (#5361)Young Hahn2016-06-151-2/+2
* [tidy] Check llvm-namespace-commentBruno de Oliveira Abinader2016-06-131-1/+1
* text-pitch-alignment (#5288)Young Hahn2016-06-101-10/+20
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-2/+7
* [core] Runtime style layer APIJohn Firebaugh2016-06-021-5/+5
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-9/+9
* [core] Update sdf shader codeBruno de Oliveira Abinader2016-06-011-21/+15
* [core] Update icon shader codeBruno de Oliveira Abinader2016-06-011-23/+9
* [core] Port "separate u_opacity from u_color"John Firebaugh2016-05-251-16/+2
* [core] box_shader ⇢ collision_box_shaderJohn Firebaugh2016-05-251-1/+1
* [core] Restore default texture unitThiago Marcos P. Santos2016-05-231-0/+1