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path: root/src/mbgl/renderer/painter_symbol.cpp
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* [core] Move translatedMatrix to RenderTileJohn Firebaugh2016-07-111-4/+5
* [core] Pass RenderTile rather than individual parametersJohn Firebaugh2016-07-111-15/+12
* [core] Introduce PaintParametersJohn Firebaugh2016-07-111-6/+7
* [core] Introduce non-anonymous Shaders classJohn Firebaugh2016-07-111-7/+5
* [core] track texture state to avoid redundand bindsKonstantin Käfer2016-07-081-10/+4
* [core] Make extrudeScale calculations more similar to JSJohn Firebaugh2016-07-071-14/+19
* [core] move shaders to anon struct and alias themKonstantin Käfer2016-07-071-19/+20
* [core] Fix overdraw mode on LinuxBruno de Oliveira Abinader2016-07-011-16/+19
* [core] s/Wireframe/Overdraw/gBruno de Oliveira Abinader2016-06-201-2/+2
* [core] Refactor wireframe to match JS overdraw modeBruno de Oliveira Abinader2016-06-201-2/+2
* Color class (#5361)Young Hahn2016-06-151-2/+2
* [tidy] Check llvm-namespace-commentBruno de Oliveira Abinader2016-06-131-1/+1
* text-pitch-alignment (#5288)Young Hahn2016-06-101-10/+20
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-2/+7
* [core] Runtime style layer APIJohn Firebaugh2016-06-021-5/+5
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-9/+9
* [core] Update sdf shader codeBruno de Oliveira Abinader2016-06-011-21/+15
* [core] Update icon shader codeBruno de Oliveira Abinader2016-06-011-23/+9
* [core] Port "separate u_opacity from u_color"John Firebaugh2016-05-251-16/+2
* [core] box_shader ⇢ collision_box_shaderJohn Firebaugh2016-05-251-1/+1
* [core] Restore default texture unitThiago Marcos P. Santos2016-05-231-0/+1
* [core] better symbol fading with texture lookups (#4579)Ansis Brammanis2016-05-201-17/+7
* [core] Added Viewport modeBruno de Oliveira Abinader2016-05-111-2/+4
* [core] move TileData and dependents to new *TileID classesKonstantin Käfer2016-05-101-1/+0
* [core] move Painter and dependents to new *TileID classesKonstantin Käfer2016-05-101-10/+15
* [core] Quarantine style property irregularities in layer classes (#4792)John Firebaugh2016-04-221-3/+3
* [core] Adopt a strict naming convention for style propertiesJohn Firebaugh2016-04-211-49/+70
* [core] Eliminate MapDataJohn Firebaugh2016-04-151-1/+0
* [core] Remove MapData dependency from PainterJohn Firebaugh2016-04-151-4/+4
* [core] always set activeTexture before binding a textureAnsis Brammanis2016-04-141-0/+2
* [core] simplify conversions from pixels to tile unitsAnsis Brammanis2016-03-301-2/+2
* [core] Get rid of MapData::{get,set}animationTimeBruno de Oliveira Abinader2016-03-181-1/+1
* [core] Default fade duration is now a constantBruno de Oliveira Abinader2016-03-181-1/+1
* [core] cancel TileID::overscaling()Konstantin Käfer2016-03-081-2/+2
* [core] Avoid precompute overscaling for TileIDBruno de Oliveira Abinader2016-03-011-2/+2
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-7/+7
* [gl] Use Shader::getID() whenever possibleBruno de Oliveira Abinader2016-02-181-3/+3
* [node] add debug options to node bindingsAnsis Brammanis2016-02-081-16/+16
* [core] support tiles with non-4096 extentsAnsis Brammanis2016-02-021-2/+2
* [core] Remove TransformState::getNormalizedZoomJohn Firebaugh2016-02-021-11/+11
* [core] bump sprite atlas to 1024x1024Ansis Brammanis2016-01-261-1/+1
* [core] use nearest neigbour for some line iconsAnsis Brammanis2016-01-221-1/+1
* [core] set u_texture uniform valueAnsis Brammanis2016-01-131-0/+2
* [core] match icon rendering with -jsAnsis Brammanis2016-01-131-2/+3
* [core] clip labels to tiles in MapMode::StillMike Morris2016-01-061-2/+2
* [core] fix font rendering at the top edge of the viewportKonstantin Käfer2015-12-151-7/+0
* [core] allow changing the orientationKonstantin Käfer2015-12-151-0/+2
* [core] Use a separate atlas and store for annotation spritesAdam Hunter2015-12-011-2/+3
* [core] Reorganize sprite related filesJohn Firebaugh2015-11-121-1/+1
* [core] Eliminate use of ClassProperties for paintJohn Firebaugh2015-11-101-9/+9