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path: root/src/mbgl/renderer/painter_fill.cpp
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* [core] split off render layersIvo van Dongen2017-04-251-6/+6
* [core] Eliminate SpritePatternModeJohn Firebaugh2017-02-141-4/+2
* [core] Combine SpriteAtlas::getPosition with SpriteAtlas::getImageJohn Firebaugh2017-02-141-2/+2
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-19/+17
* [core] Move fill-outline special case to FillLayer::Impl::evaluateJohn Firebaugh2017-02-021-5/+1
* [core] Convert style properties to a tuple-based approachJohn Firebaugh2016-11-171-19/+19
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-33/+47
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-12/+12
* [core] force explicit initialization of uniform valuesKonstantin Käfer2016-11-071-7/+7
* [core] remove Uniforms::value in favor of direct constructionKonstantin Käfer2016-11-071-2/+2
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-144/+99
* [core] change std::array<uint16_t, 2> to mbgl::SizeKonstantin Käfer2016-10-271-2/+2
* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-251-1/+3
* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-1/+2
* [core] Rationalize shader namesJohn Firebaugh2016-10-061-4/+4
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-5/+8
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-7/+7
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-18/+18
* [core] track VAOs and BuffersKonstantin Käfer2016-09-261-5/+5
* [core] change bool overdraw to PaintMode::OverdrawKonstantin Käfer2016-09-071-5/+5
* [core] change bool wrap/repeating to enum class SpritePatternModeKonstantin Käfer2016-09-071-2/+4
* [core] Use PropertyValue<T> for Annotation line/fillBruno de Oliveira Abinader2016-07-131-5/+2
* [core] Move translatedMatrix to RenderTileJohn Firebaugh2016-07-111-2/+3
* [core] Pass RenderTile rather than individual parametersJohn Firebaugh2016-07-111-8/+8
* [core] Introduce PaintParametersJohn Firebaugh2016-07-111-11/+12
* [core] Introduce non-anonymous Shaders classJohn Firebaugh2016-07-111-8/+5
* [core] track texture state to avoid redundand bindsKonstantin Käfer2016-07-081-4/+2
* [core] move shaders to anon struct and alias themKonstantin Käfer2016-07-071-58/+57
* [core] Fix typo in shader outline patternBruno de Oliveira Abinader2016-07-021-3/+3
* [core] Fix overdraw mode on LinuxBruno de Oliveira Abinader2016-07-011-53/+60
* [core] s/Wireframe/Overdraw/gBruno de Oliveira Abinader2016-06-201-5/+5
* [core] Refactor wireframe to match JS overdraw modeBruno de Oliveira Abinader2016-06-201-16/+6
* [core] Add a few conveniences to ColorJohn Firebaugh2016-06-151-2/+2
* [core] Fix sublayer depth when drawing strokeBruno de Oliveira Abinader2016-06-151-1/+13
* [core] Cleaned up Painter::render{Background,Fill}Bruno de Oliveira Abinader2016-06-151-46/+39
* [core] Separate pattern size from draw-time variablesBruno de Oliveira Abinader2016-06-151-43/+18
* Color class (#5361)Young Hahn2016-06-151-4/+4
* [tidy] Check llvm-namespace-commentBruno de Oliveira Abinader2016-06-131-1/+1
* [core] Renamed OutlineShader's color uniformBruno de Oliveira Abinader2016-06-071-2/+2
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-3/+7
* [core] Runtime style layer APIJohn Firebaugh2016-06-021-1/+2
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-7/+7
* [core] Port "separate u_opacity from u_color"John Firebaugh2016-05-251-11/+7
* [core] Implement MapDebugOptions::WireframeBruno de Oliveira Abinader2016-05-231-4/+11
* [core] move TileData and dependents to new *TileID classesKonstantin Käfer2016-05-101-1/+0
* [core] move Tile to use UnwrappedTileIDKonstantin Käfer2016-05-101-4/+4
* [core] move Painter and dependents to new *TileID classesKonstantin Käfer2016-05-101-17/+24
* [core] port outlinepattern for fill-pattern anti-aliasing from gl-js to nativeMolly Lloyd2016-04-281-1/+40
* [core] Adopt a strict naming convention for style propertiesJohn Firebaugh2016-04-211-22/+22
* [core] always set activeTexture before binding a textureAnsis Brammanis2016-04-141-1/+1