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path: root/src/mbgl/renderer/painter_debug.cpp
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* [core] Refactor OpenGL extension loading mechanismKonstantin Käfer2017-03-231-1/+1
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-1/+9
* [core] Use indexed rendering everywhereJohn Firebaugh2016-12-011-4/+8
* [core] Introduce SegmentVectorJohn Firebaugh2016-11-151-5/+16
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-16/+11
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-4/+4
* [core] force explicit initialization of uniform valuesKonstantin Käfer2016-11-071-5/+5
* [core] remove Uniforms::value in favor of direct constructionKonstantin Käfer2016-11-071-2/+2
* [core] move pixel blitting to gl::ContextKonstantin Käfer2016-11-041-7/+2
* [core] move framebuffer reading to gl::ContextKonstantin Käfer2016-11-041-34/+7
* [core] add state tracking to pixel transferKonstantin Käfer2016-11-041-3/+5
* [core] add state tracking to pixel store packing alignmentKonstantin Käfer2016-11-041-10/+8
* [core] fix depth/stencil visualizationKonstantin Käfer2016-11-011-5/+17
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-78/+47
* [core] change std::array<uint16_t, 2> to mbgl::SizeKonstantin Käfer2016-10-271-22/+23
* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-251-23/+21
* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-4/+10
* [core] Rationalize shader namesJohn Firebaugh2016-10-061-2/+2
* [core] Adhere to vertices/vertexBuffer naming conventionJohn Firebaugh2016-10-051-2/+2
* [core] Refactor BufferJohn Firebaugh2016-10-051-3/+3
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-20/+21
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-4/+4
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-27/+27
* [core] move GL value accessors to gl::value namespaceKonstantin Käfer2016-09-271-2/+0
* [core] track VAOs and BuffersKonstantin Käfer2016-09-261-4/+4
* [core] add ability show visualize the depth buffer to the GLFW and macOS appKonstantin Käfer2016-08-191-0/+35
* [core] Use NDEBUG instead of DEBUGBruno de Oliveira Abinader2016-08-051-2/+2
* [core] Make MapDebugOptions::StencilClip a no-op in Release modeBruno de Oliveira Abinader2016-07-201-0/+2
* [core] Introduce non-anonymous Shaders classJohn Firebaugh2016-07-111-3/+3
* [core] move shaders to anon struct and alias themKonstantin Käfer2016-07-071-13/+15
* [core] Enforce solid fragColor for debug frame/textBruno de Oliveira Abinader2016-07-021-0/+2
* [core] code style cleanupsKonstantin Käfer2016-07-011-1/+3
* [core] Add a few conveniences to ColorJohn Firebaugh2016-06-151-2/+2
* Color class (#5361)Young Hahn2016-06-151-3/+4
* [core] *Tile ↔ *TileDataJohn Firebaugh2016-06-131-14/+14
* [core] Tile ⇢ RenderTileJohn Firebaugh2016-06-131-2/+2
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-4/+4
* [core] rename TileData::State to DataAvailability and make it privateKonstantin Käfer2016-05-251-5/+8
* [core] Move GLFW stencil clip debug to coreBruno de Oliveira Abinader2016-05-241-0/+39
* [core] retain tiles differently and remove old TileID classKonstantin Käfer2016-05-101-2/+1
* [core] move Tile to use UnwrappedTileIDKonstantin Käfer2016-05-101-1/+1
* [core] Eliminate MapDataJohn Firebaugh2016-04-151-1/+0
* [core] Remove MapData dependency from PainterJohn Firebaugh2016-04-151-8/+8
* [core] do not call glStencilFunc when we're not clippingKonstantin Käfer2016-04-061-1/+1
* [core] get rid of empty buffer warningAnsis Brammanis2016-04-041-1/+3
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-4/+4
* [gl] Use Shader::getID() whenever possibleBruno de Oliveira Abinader2016-02-181-2/+2
* [core] Organize files that were in map folder betterJohn Firebaugh2016-02-111-2/+2
* [node] add debug options to node bindingsAnsis Brammanis2016-02-081-1/+3
* [core] Use better types for modified / expires / etagJohn Firebaugh2016-01-211-2/+2