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path: root/src/mbgl/renderer/painter_debug.cpp
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* [core] Use better types for modified / expires / etagJohn Firebaugh2016-01-211-2/+2
* [core] Added MapDebugOptionsBruno de Oliveira Abinader2015-11-271-3/+4
* [core] Display modify, expires debug informationBruno de Oliveira Abinader2015-11-271-2/+4
* [core] Reset GL values when neededBruno de Oliveira Abinader2015-11-061-0/+2
* [core] Use GL_TRUE/GL_FALSE instead of true/falseBruno de Oliveira Abinader2015-11-061-4/+4
* [core] Move remaining GL state from Painter into GLConfig objectKonstantin Käfer2015-11-041-5/+5
* [core] reparse tiles when new data arrivesKonstantin Käfer2015-10-261-5/+9
* [core] Remove redundant setDebug() from PainterBruno de Oliveira Abinader2015-10-211-1/+1
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-141-1/+1
* disable debugging groups in non-debug buildsKonstantin Käfer2015-08-191-3/+3
* Unify default transition values in MapDataBruno de Oliveira Abinader2015-07-141-3/+4
* Make pixelRatio constant across a Map object lifetimeKonstantin Käfer2015-07-081-3/+3
* Cleaned up #defines for BUFFER_OFFSETBruno de Oliveira Abinader2015-06-181-4/+0
* Reparse tiles when zoom level > source maxzoomAnsis Brammanis2015-05-281-38/+0
* Extensible GL extension supportJohn Firebaugh2015-05-131-4/+5
* only update GL state when it actually changedKonstantin Käfer2015-05-041-9/+7
* remove some unused includesKonstantin Käfer2015-04-281-0/+6
* remove unused includesKonstantin Käfer2015-04-281-1/+0
* Tile::ID ⇢ TileIDJohn Firebaugh2015-04-061-0/+1
* replace iterator variable types with autoKonstantin Käfer2015-04-011-1/+1
* update error reporting functionKonstantin Käfer2014-12-101-13/+13
* Use CHECK_ERROR on every GL callLeith Bade2014-12-101-13/+13
* make most headers privateKonstantin Käfer2014-12-041-0/+102