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path: root/src/mbgl/renderer/painter_background.cpp
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* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-271-2/+2
* [core] split off render layersIvo van Dongen2017-04-251-3/+3
* [core] Eliminate SpritePatternModeJohn Firebaugh2017-02-141-4/+2
* [core] Combine SpriteAtlas::getPosition with SpriteAtlas::getImageJohn Firebaugh2017-02-141-2/+2
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-11/+20
* [core] Use indexed rendering everywhereJohn Firebaugh2016-12-011-2/+4
* [core] Convert style properties to a tuple-based approachJohn Firebaugh2016-11-171-9/+9
* [core] Introduce SegmentVectorJohn Firebaugh2016-11-151-2/+4
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-8/+10
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-5/+5
* [core] force explicit initialization of uniform valuesKonstantin Käfer2016-11-071-5/+5
* [core] remove Uniforms::value in favor of direct constructionKonstantin Käfer2016-11-071-2/+2
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-62/+40
* [core] Rationalize shader namesJohn Firebaugh2016-10-061-2/+2
* [core] Adhere to vertices/vertexBuffer naming conventionJohn Firebaugh2016-10-051-3/+3
* [core] Refactor BufferJohn Firebaugh2016-10-051-3/+3
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-4/+5
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-3/+3
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-9/+9
* [core] track VAOs and BuffersKonstantin Käfer2016-09-261-2/+2
* [core] change bool wrap/repeating to enum class SpritePatternModeKonstantin Käfer2016-09-071-2/+4
* [core] Introduce PaintParametersJohn Firebaugh2016-07-111-6/+6
* [core] Introduce non-anonymous Shaders classJohn Firebaugh2016-07-111-4/+3
* [core] track texture state to avoid redundand bindsKonstantin Käfer2016-07-081-1/+1
* [core] move shaders to anon struct and alias themKonstantin Käfer2016-07-071-24/+24
* [core] Added missing overdraw arraysBruno de Oliveira Abinader2016-07-021-4/+7
* [core] Fix overdraw mode on LinuxBruno de Oliveira Abinader2016-07-011-22/+25
* [core] s/Wireframe/Overdraw/gBruno de Oliveira Abinader2016-06-201-2/+2
* [core] Refactor wireframe to match JS overdraw modeBruno de Oliveira Abinader2016-06-201-12/+4
* [core] Add a few conveniences to ColorJohn Firebaugh2016-06-151-1/+1
* [core] Cleaned up Painter::render{Background,Fill}Bruno de Oliveira Abinader2016-06-151-16/+14
* [core] Separate pattern size from draw-time variablesBruno de Oliveira Abinader2016-06-151-31/+11
* Color class (#5361)Young Hahn2016-06-151-1/+1
* [tidy] Check llvm-namespace-commentBruno de Oliveira Abinader2016-06-131-1/+1
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-3/+7
* [core] Runtime style layer APIJohn Firebaugh2016-06-021-1/+2
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-3/+3
* [core] Port "separate u_opacity from u_color"John Firebaugh2016-05-251-14/+3
* [core] Implement MapDebugOptions::WireframeBruno de Oliveira Abinader2016-05-231-9/+19
* [core] retain tiles differently and remove old TileID classKonstantin Käfer2016-05-101-8/+11
* [core] move Painter and dependents to new *TileID classesKonstantin Käfer2016-05-101-1/+2
* [core] Adopt a strict naming convention for style propertiesJohn Firebaugh2016-04-211-15/+15
* [core] Convert MapContext to Map::Impl; eliminate indirectionJohn Firebaugh2016-04-151-0/+1
* [core] simplify conversions from pixels to tile unitsAnsis Brammanis2016-03-301-5/+4
* [core] fix background-pattern rendering in perspective viewAnsis Brammanis2016-03-281-0/+105