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path: root/src/mbgl/renderer/painter.cpp
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* [core] Adhere to vertices/vertexBuffer naming conventionJohn Firebaugh2016-10-051-3/+3
* [core] Move shader and uniform to gl directoryJohn Firebaugh2016-10-051-1/+1
* [core] Refactor BufferJohn Firebaugh2016-10-051-4/+22
* [core] only load debug extensions in debug modeKonstantin Käfer2016-09-291-0/+2
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-20/+23
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-15/+17
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-49/+49
* [core] move GL value accessors to gl::value namespaceKonstantin Käfer2016-09-271-4/+4
* [core] store viewport and FBO bindingKonstantin Käfer2016-09-271-0/+8
* [core] track VAOs and BuffersKonstantin Käfer2016-09-261-5/+5
* [core] Convert uses of std::set to std::unordered_set (#6325)Lucas Wojciechowski2016-09-191-1/+2
* [core] Merge GlyphStore and GlyphAtlasJohn Firebaugh2016-09-191-1/+1
* [core] change bool overdraw to PaintMode::OverdrawKonstantin Käfer2016-09-071-3/+3
* [core] set correct depth values for CustomLayer so compositing worksKonstantin Käfer2016-08-221-0/+5
* [core] add ability show visualize the depth buffer to the GLFW and macOS appKonstantin Käfer2016-08-191-0/+6
* [core] Use NDEBUG instead of DEBUGBruno de Oliveira Abinader2016-08-051-7/+3
* [core] Make MapDebugOptions::StencilClip a no-op in Release modeBruno de Oliveira Abinader2016-07-201-0/+2
* [core] Make MapDebugOptions::Overdraw a no-op in Release modeBruno de Oliveira Abinader2016-07-201-0/+6
* [core] Remove unusedJohn Firebaugh2016-07-111-5/+0
* [core] Move translatedMatrix to RenderTileJohn Firebaugh2016-07-111-26/+0
* [core] Pass RenderTile rather than individual parametersJohn Firebaugh2016-07-111-1/+1
* [core] Introduce PaintParametersJohn Firebaugh2016-07-111-6/+14
* [core] Introduce non-anonymous Shaders classJohn Firebaugh2016-07-111-38/+3
* [core] track texture state to avoid redundand bindsKonstantin Käfer2016-07-081-7/+11
* [core] Make extrudeScale calculations more similar to JSJohn Firebaugh2016-07-071-4/+4
* [core] don't force GL state to be set when calling .reset()Konstantin Käfer2016-07-071-0/+1
* [core] move shaders to anon struct and alias themKonstantin Käfer2016-07-071-27/+26
* [core] Added StaticRasterVertexBufferBruno de Oliveira Abinader2016-07-021-0/+1
* [core] Fix overdraw mode on LinuxBruno de Oliveira Abinader2016-07-011-2/+16
* [core] Merge TexturePool into ObjectStore; pool all textures (#5477)John Firebaugh2016-06-271-3/+2
* [core] remove TexturePool dependency from Raster constructorKonstantin Käfer2016-06-221-4/+5
* [core] s/Wireframe/Overdraw/gBruno de Oliveira Abinader2016-06-201-2/+2
* [core] Refactor wireframe to match JS overdraw modeBruno de Oliveira Abinader2016-06-201-3/+10
* [core] Runtime source API: private implsJohn Firebaugh2016-06-161-2/+3
* [core] Add a few conveniences to ColorJohn Firebaugh2016-06-151-2/+2
* Color class (#5361)Young Hahn2016-06-151-1/+1
* [core] Add Source::startRender for parallelism with finishRenderJohn Firebaugh2016-06-141-5/+1
* [tidy] Check llvm-namespace-commentBruno de Oliveira Abinader2016-06-131-1/+1
* [core] Tile ⇢ RenderTileJohn Firebaugh2016-06-131-1/+1
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-7/+10
* [core] Runtime style layer APIJohn Firebaugh2016-06-021-6/+7
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-23/+23
* [core] Update sdf shader codeBruno de Oliveira Abinader2016-06-011-3/+1
* [core] Update icon shader codeBruno de Oliveira Abinader2016-06-011-1/+3
* [core] Update circle shader codeBruno de Oliveira Abinader2016-05-311-0/+2
* [core] box_shader ⇢ collision_box_shaderJohn Firebaugh2016-05-251-1/+1
* [core] Remove unused dot shaderJohn Firebaugh2016-05-251-2/+0
* [core] Move GLFW stencil clip debug to coreBruno de Oliveira Abinader2016-05-241-0/+5
* [core] Implement MapDebugOptions::WireframeBruno de Oliveira Abinader2016-05-231-1/+5
* [core] better symbol fading with texture lookups (#4579)Ansis Brammanis2016-05-201-2/+4