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path: root/src/mbgl/renderer/painter.cpp
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* [core] Move GLFW stencil clip debug to coreBruno de Oliveira Abinader2016-05-241-0/+5
* [core] Implement MapDebugOptions::WireframeBruno de Oliveira Abinader2016-05-231-1/+5
* [core] better symbol fading with texture lookups (#4579)Ansis Brammanis2016-05-201-2/+4
* [core] retain tiles differently and remove old TileID classKonstantin Käfer2016-05-101-3/+1
* [core] move TileData and dependents to new *TileID classesKonstantin Käfer2016-05-101-1/+3
* [core] move Tile to use UnwrappedTileIDKonstantin Käfer2016-05-101-3/+3
* [core] move Painter and dependents to new *TileID classesKonstantin Käfer2016-05-101-5/+12
* [core] port outlinepattern for fill-pattern anti-aliasing from gl-js to nativeMolly Lloyd2016-04-281-0/+2
* [core] Don't copy TransformState (#3501)Thiago Marcos P. Santos2016-04-151-1/+1
* [core] Eliminate MapDataJohn Firebaugh2016-04-151-1/+0
* [core] Remove MapData dependency from PainterJohn Firebaugh2016-04-151-4/+3
* [core] Convert MapContext to Map::Impl; eliminate indirectionJohn Firebaugh2016-04-151-1/+0
* [core] do not call glStencilFunc when we're not clippingKonstantin Käfer2016-04-061-4/+6
* [core] only compute ClipIDs for Vector/GeoJSON/Annotation tilesKonstantin Käfer2016-04-061-1/+4
* [core] simplify conversions from pixels to tile unitsAnsis Brammanis2016-03-301-5/+4
* [core] fix background-pattern rendering in perspective viewAnsis Brammanis2016-03-281-84/+0
* [core] Get rid of MapData::{get,set}animationTimeBruno de Oliveira Abinader2016-03-181-1/+1
* [core] Default fade duration is now a constantBruno de Oliveira Abinader2016-03-181-1/+1
* [core] cancel TileID::overscaling()Konstantin Käfer2016-03-081-1/+1
* [core] Avoid precompute overscaling for TileIDBruno de Oliveira Abinader2016-03-011-1/+1
* [core] Cleared TileCoordinate from PainterBruno de Oliveira Abinader2016-03-011-9/+7
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-25/+27
* [gl] Use Shader::getID() whenever possibleBruno de Oliveira Abinader2016-02-181-2/+2
* [core] Organize files that were in map folder betterJohn Firebaugh2016-02-111-2/+2
* [core] draw clipping masks from ClipIDGenerator rather than SourcesKonstantin Käfer2016-02-101-1/+1
* [core] support tiles with non-4096 extentsAnsis Brammanis2016-02-021-2/+1
* [core] Remove TransformState::getNormalizedZoomJohn Firebaugh2016-02-021-1/+1
* [core] Use experimental optional instead of mapbox::util::optionalJohn Firebaugh2016-01-191-2/+2
* [core] Fix background-pattern originJohn Firebaugh2015-12-181-5/+6
* [core] Unbind current VAO before calling custom layer render functionJohn Firebaugh2015-12-171-0/+1
* [core] Don't use glClear optimization for layers that aren't the bottommostJohn Firebaugh2015-12-141-3/+14
* [core] Fix another place GL state was required but not setJohn Firebaugh2015-12-141-0/+1
* [core] Reduce custom layer API to lowest common denominatorJohn Firebaugh2015-12-111-1/+1
* [core] viewport is handled by embedding applicationsKonstantin Käfer2015-12-101-3/+0
* [core] Custom layersJohn Firebaugh2015-12-091-7/+15
* [core] Ensure GL state is set to necessary values in more placesJohn Firebaugh2015-12-091-13/+20
* [core] Replace StyleLayerType with RTTIJohn Firebaugh2015-12-071-1/+1
* [core] Clean up PainterJohn Firebaugh2015-12-031-55/+28
* [core] use `default` instead of empty function bodyKonstantin Käfer2015-12-031-2/+1
* [core] Use optional where SpriteAtlas return values might not existJohn Firebaugh2015-12-011-9/+10
* [core] Privatize layers and sourcesJohn Firebaugh2015-12-011-99/+19
* [core] Use a separate atlas and store for annotation spritesAdam Hunter2015-12-011-1/+2
* [core] Avoid extra copy of TransformState in Painter::renderBruno de Oliveira Abinader2015-11-181-3/+3
* [core] Reorganize sprite related filesJohn Firebaugh2015-11-121-1/+1
* [core] Added PrecisionPoint to represent pixel pointsBruno de Oliveira Abinader2015-11-111-1/+1
* [core] Eliminate use of ClassProperties for paintJohn Firebaugh2015-11-101-15/+15
* Revert "[core] only update the render order array when there are changes to t...Konstantin Käfer2015-11-091-11/+17
* [core] Reset GL values when neededBruno de Oliveira Abinader2015-11-061-0/+5
* [core] Use GL_TRUE/GL_FALSE instead of true/falseBruno de Oliveira Abinader2015-11-061-3/+7
* [core] Replace GL config save/restore with setDirty mechanismBruno de Oliveira Abinader2015-11-061-5/+1