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path: root/src/mbgl/renderer/paint_parameters.hpp
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* Fix layers rendering after fill-extrusionAleksandar Stojiljkovic2019-07-091-2/+1
* [core] RenderSource creates render itemsMikhail Pozdnyakov2019-07-041-3/+2
* [core] Introduce RenderTreeMikhail Pozdnyakov2019-06-251-1/+1
* [core] PaintParameters do not need UpdateParametersMikhail Pozdnyakov2019-06-251-3/+6
* [core] Introduce PatternAtlasMikhail Pozdnyakov2019-06-041-3/+4
* [core] end the RenderPass/CommandEncoder before sending eventsKonstantin Käfer2019-05-281-1/+1
* [core] Prepare render sources before render layers are initializedMikhail Pozdnyakov2019-05-221-4/+12
* [core] add gfx::UploadPass, split startRender into prepare and uploadKonstantin Käfer2019-05-151-4/+1
* [core] render extrusions directly in the main framebufferKonstantin Käfer2019-05-081-2/+3
* [core] change approach to stencil clipping to (almost) match JSKonstantin Käfer2019-04-291-3/+18
* [core] introduce gfx::RenderPassKonstantin Käfer2019-04-051-0/+2
* [core] move GLContextMode to RendererBackendKonstantin Käfer2019-04-051-3/+0
* [core] refactor RendererBackendKonstantin Käfer2019-04-051-3/+3
* [core] move debug groups to gfx::CommandEncoderKonstantin Käfer2019-04-051-0/+3
* [core] Introduce variable text placement for point labels - Placement partMikhail Pozdnyakov2019-03-291-2/+3
* [core] Introduce variable text placement for point labels - Render partAlexander Shalamov2019-03-291-0/+2
* [core] remove gl/context.hpp from more files, cast where necessaryKonstantin Käfer2019-03-201-4/+4
* [core] move StencilMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
* [core] move DepthMode to gfx namespaceKonstantin Käfer2019-03-011-3/+3
* [core] move ColorMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
* [core] include what you useKonstantin Käfer2019-03-011-1/+1
* [core] extract attribute structs and gl::Vertex to separate namespaceKonstantin Käfer2019-03-011-0/+4
* [core] align raster imagery rendering to pixel rid to avoid blurrinessKonstantin Käfer2018-01-241-1/+2
* [core] Remove dead codeChris Loer2017-11-171-3/+0
* [core] Switch from background to foreground placementChris Loer2017-11-171-0/+2
* [core] Move GLContextMode to its own Renderer headerBruno de Oliveira Abinader2017-11-011-0/+1
* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-211-0/+1
* [core] Merge RenderStyle into Renderer::ImplJohn Firebaugh2017-08-241-3/+4
* [all] Merge View into RendererBackendJohn Firebaugh2017-07-261-3/+3
* [core] Refactor Painter awayJohn Firebaugh2017-07-191-2/+64
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-2/+2
* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-0/+2
* [core] Introduce PaintParametersJohn Firebaugh2016-07-111-0/+12