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path: root/src/mbgl/renderer/paint_parameters.cpp
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* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-211-0/+4
| | | Port of https://github.com/mapbox/mapbox-gl-js/pull/5101: adds a new render pass `Pass3D` before any other rendering wherein we render layers with 3D passes (fill-extrusion layers) to offscreen framebuffers, sharing a depth renderbuffer between those layers in order to render 3D space correctly. Those framebuffers are saved on the RenderLayers and copied back to the map during the translucent pass. Rendering to offscreen framebuffers before we do any clear + draw means we can avoid expensive framebuffer restores.
* [core] Merge RenderStyle into Renderer::ImplJohn Firebaugh2017-08-241-6/+7
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* [all] Merge View into RendererBackendJohn Firebaugh2017-07-261-2/+2
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* [core] Refactor Painter awayJohn Firebaugh2017-07-191-0/+93